Currently, Resto Locket is extremely good in the laning phase, especially against characters like geist or grey talon who are frequently using abilities early into the game. Two players with resto locket in lane can feel completely unkillable and frustrating to fight against. After laning phase, however, the item's effectiveness becomes inconsistent due to the way the game is played changing and not being around enemies consistently enough. I think it could be helpful to cement resto locket as a laning item by rebalancing it as a 500 item. I'd start with the following changes
Restorative Locket
T1 Vitality - 500 Souls
Passive Stats
+80 Spirit Shield
+10% Stamina Recover
-When an enemy uses an ability within 50m range from you, store one Restoration Stack
Active Stats
-25 Second Cooldown (this is unchanged from current, would likely need adjusting with gameplay data)
-Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast
-12 Heal Per Stack
-12 Max Stacks
(Max potential stack healing reduced from 480 -> 144, duo lane max potential burst healing reduced from 960 -> 288)
I think this will make the item a competitive item with similar laning options such as extra regen / healing rite (which does 350 health over time vs up to 144 instantly on this proposed resto locket) while moving it more towards an anti spell spam item in laning phase when facing talon / geist / warden / etc. (something i feel the game could benefit from). Additionally the risk of it falling off midgame and needing to sell it at a 625 soul loss falls to a 250 loss, something which is already acceptable and part of building kits in this game.
In short, more consistency, less power, and a better defined niche for resto locket could make it a great item. Let me know what you think!
Restorative Locket
T1 Vitality - 500 Souls
Passive Stats
+80 Spirit Shield
+10% Stamina Recover
-When an enemy uses an ability within 50m range from you, store one Restoration Stack
Active Stats
-25 Second Cooldown (this is unchanged from current, would likely need adjusting with gameplay data)
-Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast
-12 Heal Per Stack
-12 Max Stacks
(Max potential stack healing reduced from 480 -> 144, duo lane max potential burst healing reduced from 960 -> 288)
I think this will make the item a competitive item with similar laning options such as extra regen / healing rite (which does 350 health over time vs up to 144 instantly on this proposed resto locket) while moving it more towards an anti spell spam item in laning phase when facing talon / geist / warden / etc. (something i feel the game could benefit from). Additionally the risk of it falling off midgame and needing to sell it at a 625 soul loss falls to a 250 loss, something which is already acceptable and part of building kits in this game.
In short, more consistency, less power, and a better defined niche for resto locket could make it a great item. Let me know what you think!