Remove Mcginnis until reworked entirely

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what do you even mean there is no effective counter to a mcginnis? you can sic any half-decent hero focusing on 1-1 fights onto her, put her off positioning and wreck her so bad, not even her minigun and the turrets rev can save her unless you have terrible bullet resistance like Vindicta. an ABRAMS player can beat her ass solo with more or less basic gear and you're complaining that she's too broken on top of a patch that already nerfed her turrets to hell? and then you went and say you picked lash because if you don't the lash player will dominate which just indicates that the only counter for him is to get first pick for him with no actual counters, then?
vindicta has the same bullet resist as most of the roster... if you go back and read what I've said earlier in the thread you'll find out what I mean by she has no effective counter
 
In my experience:
Turrets are useless unless you setup 3-4 of them in a single place (then they become vulnerable to AoE or the enemy flat out just chooses not to fight you; you can setup turrets in different spots but that SEVERELY hinders their effectiveness as they do not get the attack speed buff from HA/Heal and become subject to inconsistent LoS).
Heal is good.
Wall is the only amazing tool she has.
Ultimate is dogshit fucking garbage (anyone even slightly tanky can just stand afk inside of the AoE and outlifesteal you, everyone else can just hold W until they are closer than 7m; shit hits every possible geometry edge on the map before the enemy due to the garbage aiming angle + slow projectile speed).

Gun is supposedly superb, but I don't like playing gun focused builds so I don't have much experience to judge.
 
In my experience:
Turrets are useless unless you setup 3-4 of them in a single place (then they become vulnerable to AoE or the enemy flat out just chooses not to fight you; you can setup turrets in different spots but that SEVERELY hinders their effectiveness as they do not get the attack speed buff from HA/Heal and become subject to inconsistent LoS).
Heal is good.
Wall is the only amazing tool she has.
Ultimate is dogshit fucking garbage (anyone even slightly tanky can just stand afk inside of the AoE and outlifesteal you, everyone else can just hold W until they are closer than 7m; shit hits every possible geometry edge on the map before the enemy due to the garbage aiming angle + slow projectile speed).

Gun is supposedly superb, but I don't like playing gun focused builds so I don't have much experience to judge.
the turrets are far from useless, heal is absurdly good, wall is just stupid, and her gun is genuinely broken, the ult is the only balanced part of her kit lol
 
the turrets are far from useless, heal is absurdly good, wall is just stupid, and her gun is genuinely broken, the ult is the only balanced part of her kit lol
The turrets are useful only in the midgame tbh. Early game, unscaled and with no perk points in, they are easily avoidable; Late game - they are a pushover nobody cares about.

If you think McG's ultimate is "balanced", I don't want any of the stuff you're smoking. Where almost every ultimate in the game in the game strikes fear and forces the enemy to play around it, McG's ulti does the opposite and rewards the opponent to go in - the exact opposite it's even supposed to accomplish in terms of her kit. Even if you invest into it heavily it's still massively underwhelming, if not - it's absolute dogshit.
It's literally a button to farm hard camps.
 
The turrets are useful only in the midgame tbh. Early game, unscaled and with no perk points in, they are easily avoidable; Late game - they are a pushover nobody cares about.

If you think McG's ultimate is "balanced", I don't want any of the stuff you're smoking. Where almost every ultimate in the game in the game strikes fear and forces the enemy to play around it, McG's ulti does the opposite and rewards the opponent to go in - the exact opposite it's even supposed to accomplish in terms of her kit. Even if you invest into it heavily it's still massively underwhelming, if not - it's absolute dogshit.
It's literally a button to farm hard camps.
it's an extremely effective zoning tool, just like the rest of her kit, yes it rewards diving her but the turrets and heal make her near impossible to dive lol

there's a clear intention to build weaknesses into her kit to make counterplay possible but unfortunately stupid short cooldowns and dps comparable to haze completely overshadow that
 
Learn to counter her. Silence, knockdown, and so on. CC her and she cant do anything.
If she has turrets, focus them first = more soul.
Nerf or buffes is needed but a hole rework? xD lol
 
This thread is not relevant to the Community Hero Ideas section, and as such I'll be locking this post. If anyone has any feedback for Deadlock, please post them to the Feedback sections. If they appear private, that's because only Valve can see the submissions in these sections. You can still post to these sections and see your own submissions, but you will not be able to see other user submissions. The reason for this is because Valve wants your feedback to be as unfiltered as possible, and being able to read other people's feedback and respond to it ends up clouding your feedback and anyone else's feedback that may read it. They would rather you say something generally disagreed upon if they are your legitimate thoughts.
 
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