destinyfrfr
Member
the devs are reading this thread like hmm, okay, yeah, alright lets buff mo n krills burrow
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Watch the video of higher levels and you will see that they hardly use the ult lmao, they only build ballistic damage and go out shooting because the turrets and the ult are terrible, they only use the ult to farm t3 fieldsalso watch some higher level games, mcginnis ult has been pretty strong recently haha
Alchemical fire is great too , forces her to back off and abandon turrets.it's not, the combination of high damage output, high sustain, and extremely low skill ceiling combine perfectly to make the single most annoying and abusable hero in the game, none of the buffs or nerfs have changed this as they do not address the fundamental issues with her kit.
She's the participation award of deadlock, wins lanes pretty much just by existing, has the best proxy farm in the game (so she keeps up in cs without any macro skill to speak of), has one of the highest dps early game, and THE best zoning ability by far (wall)
and on top of all that is the complete lack of viable counter items, below is a list of items people suggest as a counter and why they are not actually effective
monster rounds -- I will admit this does help some, the biggest problem with this is to shoot her turrets you have to see them and if you can see them they are going to shoot you for a couple hundred hp at minimum (damage falloff is not harsh enough to make a real difference with how fast they shoot)
silence glyph -- by the time you get this on her the heal is already down and multiple turrets in it so it's only really useful against the wall (which will block glyph from reaching her!)
ricochet -- too expensive, people who say this is a counter item are genuinely just trolling, no one besides infernus, mirage, and maybe haze is going to build rico
curse -- pretty effective against everyone EXCEPT mcginnis, doesn't disarm her turrets (it should) and forces you to choose between killing her and dying to turret or killing turrets and dying anyway because as soon as curse is over she can shit out more turrets and a heal
all in all turret based kits are always going to be un-balanceable and do not belong in a moba at all.. the only way to make it remotely ok is for her turrets to shut off if she is more than ~15m from them, that and she needs to not be able to shit out an entire new turret nest in a few seconds. Her character design is supposed to be based around fortifying a position and holding it, the counterplay should be to force her out of position and kill her and the range and cd on turrets/heal/wall prevent this from working as it should.
If only we could buy items in game that halve damage received while boosting our max hp but alas heroes are set in stone and we have to wait until Blizzard nerfs OP heroes.on a squishy carry like haze or lash or vindicata or any of the others a single turret will do a significant chunk of your hp
fantastic idea actually, definitely going to give this a shotAlchemical fire is great too , forces her to back off and abandon turrets.
I was actually listening to each point and genuinely trying to hear your side of things until this comment....now I almost have to throw the entire thing out the window lmfao...oh my bad let me just put it in the invisible place where no one can discuss it or see that mcginnis is actually a commonly hated hero, right up there with bebop and vindicta in terms of 'if there was a ban system we would never see them again'
for someone 'listening to each point and trying to see my side' you've completely ignored half of what I said, I'm 100% right about bebop never seeing the light of day again if they add a pick/ban system. It's not necessarily about how op the hero is it's about how annoying and anti-fun they are to play against, this can be quantified as the ratio of damage output to skill expression; seven is a great example too actually, giant aoe balls that require little to no thought since you get another almost instantly, a stun that targets for you, and an aoe ult thats basically just an even bigger ball. Does this mean seven is broken? no, not by a long shot but he's still annoying lolI was actually listening to each point and genuinely trying to hear your side of things until this comment....now I almost have to throw the entire thing out the window lmfao...
Bebop and Vindicta would never be seen again if there were bans?!?!
What?!?!?!
Since when has Bebop been broken lmfao. He is literally a pub smash champion, similar to how Seven was before players know that they can just walk around corners lol.
And Vindicta? Ok I'll admit....in recent patches she is definitely a better hero....but a constant ban?!?! Dude there's at least.......idk.....5-6 other heros getting that ban before I'd even consider a Vindicta, and I'm even taking into consideration that your comment was made before the last patch.
This post just reeks of someone not able to adjust to how some heroes play. I have to assume this is an Abram player or something and all you are doing is jumping in and trying to swing at each of these turrets lol
This you? lol
McGinnis is useless guys says the guy going 70% winrate over 32 games at a decent rank.
yes that is what sets mcginnis apart from the others on my list, the fact that she has no actual effective counter, also I mostly play lash because if I don't play lash I get raped by lash lolI find it baffling that you find heroes like Bebop/vindicta/mcginnis to be "anti-fun" when you main that exact anti-fun hero who throws people off their positioning in a wide area just by being present in that immediate location. Lash is exactly the hero that's fun to play for you but nobody else wants to deal with one with the sheer ridiculousness he'll bring into any fight. But rather than splitting hairs and demanding his removal till a rework, there's still items and strats that can counter him regardless. Same with the others in your personal banlist
fantastic clip, really shows everything wrong with her, nerfs will not fix these issues her kit needs to changeI don't think it matters picrate or winrate. This hero needs to completely revamp his turrets. With turrets, huge ammo, speed and damage, this hero is capable of demolishing buildings solo even without creeps. Also, I don't think the picray argument is relevant as it all depends on the situation. And to all those who say you shouldn't fight under her turrets, a question. What do you do if she went to break buildings, you're alone next to her, and your team is on the opposite end of the map? Just walk away and give her a turn? I'll attach a video where you can see that her turrets are absurd.
what do you even mean there is no effective counter to a mcginnis? you can sic any half-decent hero focusing on 1-1 fights onto her, put her off positioning and wreck her so bad, not even her minigun and the turrets rev can save her unless you have terrible bullet resistance like Vindicta. an ABRAMS player can beat her ass solo with more or less basic gear and you're complaining that she's too broken on top of a patch that already nerfed her turrets to hell? and then you went and say you picked lash because if you don't the lash player will dominate which just indicates that the only counter for him is to get first pick for him with no actual counters, then?yes that is what sets mcginnis apart from the others on my list, the fact that she has no actual effective counter, also I mostly play lash because if I don't play lash I get raped by lash lol