Nxt
New member
Summary:
A deadlock can occur when an item requires prompting (e.g., embedded items or active item slots).
In this state, Rem’s helper system becomes stuck and continuously requests attention without resolving the task.
Steps to Reproduce:
A deadlock can occur when an item requires prompting (e.g., embedded items or active item slots).
In this state, Rem’s helper system becomes stuck and continuously requests attention without resolving the task.
Steps to Reproduce:
- Have an item that requires prompting (embedded item or active slot).
- Trigger Rem’s lil helper on a store.
- Observe the system state.
- Rem helpers should either:
- Successfully prompt the user, or
- Resolve/clear the request after a reasonable timeout or fallback logic.
- Rem lil helpers become locked indefinitely.
- They continuously “scream” for attention (infinite sound effect loop).
- No resolution occurs automatically.
- A) Rem “dies” (Skills resets/ entity removed)
- B) Rem bypasses the system and acquires the item itself
- C) The store state becomes closed.
deadlock, get it. Ah.
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