Reflector, an upgrade to Infuser

zakkadletz

New member
A Tier 2 Vitality Active item that builds out of Infuser.

"Reflector"
+ 8 Spirit Power
+ 12% Ammo
+ 70 Bullet Shield Health

Active (8 Second Duration; 60 Second Cooldown)
Gain +20% Spirit Lifesteal and reflect the next instance of spirit damage back to its source.


Applies a visual shield effect on yourself and causes the next instance of spirit damage to be negated and reflected to the source of the damage calculated using your Spirit Power and Spirit Lifesteal instead of the sources.


This would be an item designed to give more options against heavy spirit burst heroes.
Useful against the most prevalent burst heroes without outright countering them because its a single instance reflect that could be baited out and broken by smaller spirit damage instances raising the skill floor of one dimensional heroes that rely on a single big spell.
 
It sounds cool and I'd like an item that helps defence against spirit burst damage, but a reflector seems a bit too powerful.

While you can bait out the shield and destroy it with a weaker spirit attack, some moves like Lash's Ground Strike require commitment from the user and can't be easily cancelled, making it easy to activate the reflector on reaction to specifically counter the specified burst attack.

The long cooldown balances it out and it'd be harder to pull off in a team fight, but being able to not only invalidate Talon, Shiv or Geist's ult, but also punish them with the reflector's own burst damage is a bit strong, especially for a T2 item.
 
It sounds cool and I'd like an item that helps defence against spirit burst damage, but a reflector seems a bit too powerful.

While you can bait out the shield and destroy it with a weaker spirit attack, some moves like Lash's Ground Strike require commitment from the user and can't be easily cancelled, making it easy to activate the reflector on reaction to specifically counter the specified burst attack.

The long cooldown balances it out and it'd be harder to pull off in a team fight, but being able to not only invalidate Talon, Shiv or Geist's ult, but also punish them with the reflector's own burst damage is a bit strong, especially for a T2 item.
well if it was made to just reflect the damage you would still take it
 
well if it was made to just reflect the damage you would still take it
True, though it could just grant 70% spirit resist for the hit instead of full invulnerability or something along those lines.
I think you did a good job balancing it, I'm just not sure how fun it'd be to fight.
 
It sounds cool and I'd like an item that helps defence against spirit burst damage, but a reflector seems a bit too powerful.

While you can bait out the shield and destroy it with a weaker spirit attack, some moves like Lash's Ground Strike require commitment from the user and can't be easily cancelled, making it easy to activate the reflector on reaction to specifically counter the specified burst attack.

The long cooldown balances it out and it'd be harder to pull off in a team fight, but being able to not only invalidate Talon, Shiv or Geist's ult, but also punish them with the reflector's own burst damage is a bit strong, especially for a T2 item.
I thought of the item because of my frustrations playing against lash and bebop bomb specifically. After sleeping on it I do see how its an outlier in power for a 1750 cost item. I imagine that if this item was implemented it would be a counterpart to Return Fire which would lose its portions of spirit resist/return and focus entirely on gun damage again.

Perhaps if the shield only blocks 50% of the next hit and reflects it for 100%, which would then lifesteal off the damage returned granting you somewhere around 70% damage negated depending on your spirit power and spirit lifesteal. This would work doubly to nerf it in low health situations because the 50% damage would be dealt before the lifesteal of the return damage is granted meaning you could die if you were low enough.

You do make a good point about it being too effective against Talon's and Geist's Ult.
In practice you could make Gray Talon's bird the "Source" of the damage so that it wouldn't return any damage back to talon. The 3rd upgrade to Talon's ult kills anyone below 22% hp in a separate instance of damage so it would still be an effective tool for chasing down low hp heroes in the mid-late game
.
Lady Geist's ult would probably have to be made as an exception.
 
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