Quick Chat Defend Lane Additional Issue

YoYoBobbyJoe

New member
A number of users have already reported the issue with the expandable quick chats like "Headed to Lane" and "Defend Lane" with how they're always on the left of the screen, but I've somehow discovered another one. When I place "Headed to Lane" in the left position and "Defend Lane" in the top left position, the expanded menu for "Headed to Lane" actually displays the "Defend lane" options rotated to be in place with their actual initial menu. Technically, since the voice commands for "Defend Lane" haven't been implemented yet, my hero still says "Headed to Lane" but the chat displays "Defend Lane" and so does the wheel. Additionally, because the game is attempting to actually rotate the menu in a way that it's really not supposed to, the order of the lanes is screwed up. Yellow is placed on the other side of purple rather than each being on the far side. This is so goofy. Also, to the UI programmer who has to read this, please read my suggestion on the pings system that I wrote yesterday. Much appreciated. Godspeed.1733333146978.png
 
Further testing reveals that the more reported bug (where Defend Lane sub-menu is always on the left) is actually just another form of the bug I've reported here. In this second test, I placed "Defend Lane" in the top-right. "Headed to Lane" now takes priority, so the commands and positioning of "Defend Lane" are actually the commands and positioning of "Headed to Lane." It seems the problem you're running into is that, depending on the positions of the two sub-menus, one or the other takes precedence in commanding how the other is displayed. 1733333502985.png
 
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