skelebra
New member
Color indication of AoE skills of allies and enemies should be visually different. Especially after the release of the hero Sinclair. Since Deadlock is a rather active MOBA first-person shooter, not all players during the fight can understand which skill is cast by the enemy and which by the ally, even taking into account that the heroes are not repeated. So, for example, the first skill of the Lash can scare a low-hp ally (okay, I'll be honest, it scared me a couple of times) or, on the contrary, the player will not understand that this is an enemy ability and will fall for it, since the indication is the same for everything.


A visualization of what I mean


For friendly characters you can use the default cold color scheme, and for enemy characters a warmer and "hostile" color scheme.


Haze is the opposite, the default option perfectly informs enemies that they need to flee from the area, and allies, on the contrary, can leave the fight unnecessarily and not help the allied Mist.
And here you probably think - Why the hell should Valve listen to randoms from the forum? Because they already did it, for the hero Seven and his ult!


For enemies, Seven is outlined with a special aura, his lightning has a different color and the ability has a pronounced AoE, despite the fact that this may not ooze with the character's palette and may change in the future, we have an excellent example of dividing the effects of skills by color for different teams, which should be for ALL characters Skills and items for greater clarity!!


A visualization of what I mean


For friendly characters you can use the default cold color scheme, and for enemy characters a warmer and "hostile" color scheme.


Haze is the opposite, the default option perfectly informs enemies that they need to flee from the area, and allies, on the contrary, can leave the fight unnecessarily and not help the allied Mist.
And here you probably think - Why the hell should Valve listen to randoms from the forum? Because they already did it, for the hero Seven and his ult!


For enemies, Seven is outlined with a special aura, his lightning has a different color and the ability has a pronounced AoE, despite the fact that this may not ooze with the character's palette and may change in the future, we have an excellent example of dividing the effects of skills by color for different teams, which should be for ALL characters Skills and items for greater clarity!!