christian01
Member
Seraph is an Angel, appearance wise it is a mix between your divine stereotypically portrayed angel (humanoid), and biblically accurate angel. Still humanoid and angelic, but you can tell she is corrupted (Not in a grotesque way)
Role: She would primarily be a spirit user, with not much emphasis put on her "weapon". Designed with supportive capabilities and utility being her primary objective.
Seraph's power set revolves around Pure Holy Energy, and Corruption/Dark energy (Supportive & Dmg)
Abilities:
Primary attack - Regular Fast Projectile.
-Base damage value is negligible, meant to be used in conjunction with Marked Targets.
-For animation, she would sent out a feather from her wings
Alternative Attack - Healing Aura
-Seraph would fold her hands and prayers, causing her to emit a light regenerative aura from her body healing itself + ally (This would be on a resource meter, that
charges slowly. and would have low base value but scale with spirit nicely into late game)
-Alternatively, if the healing aura is too similar to Dynamo, she could shoot out an orb of holy energy that would travel in a line and heal nearby allies. (Think Rocket
Alternative, and Moira Healing Orb)
1. Intertwined Fate (charge system) - seraph summons a powerful bolt of eldritch + holy energy, after hitting a target or the world it explodes into a large radius that
marks both allies and enemies. This would deal neglibilge damage, but be mainly be used for its "Mark-Effect" (Think black panther spear from Rivals)
- Enemys Marked: Seraphs next basic attack applies a damage over time effect on the enemy. Corruption type Debuff, or something to make them take increased
overall dmg (Vulnerability)
- Allies Marked: Take increased healing from Seraphs alternative + if within power budget, could be granted move buff or similar buff.
2. Abyss - conjur the "abyss" at a players location, enemy's hit by "abyss" while be grounded briefly by eldritch arms/beings and Marked. Allies hit will be embraced
lovingly and granted a shield
3. Righteousness - seraph enters free flight for a brief period (roughly half the time of Vandicta). Seraph would be able to recast while targeting an Ally to Dive/dash
hastily to them while granting a shield to both of them. This Recast would end free flight. (For the Recast, think Mercy.)
4. (ULT) Trumpet of the END - start floating up in the air and enter a praying motion - Shortly after Seraph will be able to choose a target location in a circle AOE where
enemies hit will be ascended seemingly floating towards the heavens, only to be thrown violently into the grounding swallowed by "abyss" and Marked.
damage again wouldn't be high, but would ground enemies with abyss + Airborne CC in addition to marking them. (Similar to sigma ult + Abrams ult for targeting)
Overall, a large portion of her power budget doesn't come from damage (she'd have lower spirit scalings) but from her utility against enemies and supportive capabilities for allies with her alternative, and mark.
Role: She would primarily be a spirit user, with not much emphasis put on her "weapon". Designed with supportive capabilities and utility being her primary objective.
Seraph's power set revolves around Pure Holy Energy, and Corruption/Dark energy (Supportive & Dmg)
Abilities:
Primary attack - Regular Fast Projectile.
-Base damage value is negligible, meant to be used in conjunction with Marked Targets.
-For animation, she would sent out a feather from her wings
Alternative Attack - Healing Aura
-Seraph would fold her hands and prayers, causing her to emit a light regenerative aura from her body healing itself + ally (This would be on a resource meter, that
charges slowly. and would have low base value but scale with spirit nicely into late game)
-Alternatively, if the healing aura is too similar to Dynamo, she could shoot out an orb of holy energy that would travel in a line and heal nearby allies. (Think Rocket
Alternative, and Moira Healing Orb)
1. Intertwined Fate (charge system) - seraph summons a powerful bolt of eldritch + holy energy, after hitting a target or the world it explodes into a large radius that
marks both allies and enemies. This would deal neglibilge damage, but be mainly be used for its "Mark-Effect" (Think black panther spear from Rivals)
- Enemys Marked: Seraphs next basic attack applies a damage over time effect on the enemy. Corruption type Debuff, or something to make them take increased
overall dmg (Vulnerability)
- Allies Marked: Take increased healing from Seraphs alternative + if within power budget, could be granted move buff or similar buff.
2. Abyss - conjur the "abyss" at a players location, enemy's hit by "abyss" while be grounded briefly by eldritch arms/beings and Marked. Allies hit will be embraced
lovingly and granted a shield
3. Righteousness - seraph enters free flight for a brief period (roughly half the time of Vandicta). Seraph would be able to recast while targeting an Ally to Dive/dash
hastily to them while granting a shield to both of them. This Recast would end free flight. (For the Recast, think Mercy.)
4. (ULT) Trumpet of the END - start floating up in the air and enter a praying motion - Shortly after Seraph will be able to choose a target location in a circle AOE where
enemies hit will be ascended seemingly floating towards the heavens, only to be thrown violently into the grounding swallowed by "abyss" and Marked.
damage again wouldn't be high, but would ground enemies with abyss + Airborne CC in addition to marking them. (Similar to sigma ult + Abrams ult for targeting)
Overall, a large portion of her power budget doesn't come from damage (she'd have lower spirit scalings) but from her utility against enemies and supportive capabilities for allies with her alternative, and mark.