Jack Lemon
New member

Empowers allies and weakens enemies on the frontline




[for an overview of his abilities, check next post in the thread]
Praetor uses his arsenal to help himself and his teammate to deal quick bursts of damage and to strengthen their defenses.
Excelling in team fights, Praetor can also make the opponents much weaker and fragile.
-PREAMBLE-
I've been focusing on the Narrative side and 3D Modelling/Texturing, while Rasqueeni is working on the Character Design.
We both collaborate on the Game Design aspect, so feedback is much appreciated.
We have been working on this for a while, and since the recent leak featured a character simply known as "Priest", we wanted to get some of our ideas out before they'd be "obsolete".
-CHARACTER'S BACKGROUND-
A fate's tale:
Julius (Giulio) Datteri, born and raised in Rome, becomes a Bishop after years of theological studies in Vatican City. During them, he discovers the reality behind his own creed: the so-called "God" by Christians is nothing more than a benevolent extra-planar entity, not unlike those who appear during the ritual. Yahweh, however, after materializing in our world in the form of Joshua, has abandoned our material plane and communicates only with a select few. He's fighting in the ritual to wish every extra-planar entity off the Earth. He has been sent under ordinance of the Vatican church in the role of "Praetor", a new ecclesiastical figure who deals with the supernatural, both politically and physically.
More on him: He's somewhere between 20 and 30 years old, haughty and awkward, with a strong Italian accent and grave voice. He often screams and gesture before casting sacred spells that don't require any vocal or somatic components. He says he does it for "goliardia". Furthermore, he's one of the seven summoners who attempted to restrict Seven's powers during his execution.A fate's tale:
Julius (Giulio) Datteri, born and raised in Rome, becomes a Bishop after years of theological studies in Vatican City. During them, he discovers the reality behind his own creed: the so-called "God" by Christians is nothing more than a benevolent extra-planar entity, not unlike those who appear during the ritual. Yahweh, however, after materializing in our world in the form of Joshua, has abandoned our material plane and communicates only with a select few. He's fighting in the ritual to wish every extra-planar entity off the Earth. He has been sent under ordinance of the Vatican church in the role of "Praetor", a new ecclesiastical figure who deals with the supernatural, both politically and physically.
-CHARACTER INTERACTIONS-
(Many more to come! Follow the thread)



-MAIN WEAPON-
For his primary, he wields a shotgun. It excels at close range, the bullet spread is pretty substantial and its fire rate is pretty low.
However, Praetor can shoot in-between reloading rounds, similar to Abrams. The gun fires Holy-Imbued Golden Rounds.
(Many more to come! Follow the thread)



-MAIN WEAPON-
For his primary, he wields a shotgun. It excels at close range, the bullet spread is pretty substantial and its fire rate is pretty low.
However, Praetor can shoot in-between reloading rounds, similar to Abrams. The gun fires Holy-Imbued Golden Rounds.
(Thanks a bunch to @LiamMoffitt for sharing the new Deadlock Shader setup for blender.)
Please check out the rest of the thread! We'll keep updating it as we go on, and we really do appreciate the feedback.
We're trying to match the artstyle of the game as closely as possible, and while it's hard to do when the game's still in development, we've enjoyed our time so far analyzing and dissecting the models, textures and whatnot.
Influences: Medic (Team Fortress 2), Dr. Morpheus (Venture Bros), "Final Form" Sora (Kingdom Hearts 2), Crusaders, Don Leone (Tutti gli uomini del deficiente), Crusaders, Beretta Weapons, Saint Peter's Keys (Keys of Heaven)
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