fyrebirdd New member Feb 8, 2026 #1 whenever pocket is shrink ray'd, their 2 will always get stuck in the floor unless they jump.
Protein New member Feb 8, 2026 #2 As does Doorman's Call Bell. The player's height becomes shorter than the projectile's collision box, so it will always hit the ground first.
As does Doorman's Call Bell. The player's height becomes shorter than the projectile's collision box, so it will always hit the ground first.