Pocket damage output multiplier exploit?

d3vil401

New member
Match ID 36064553

This pocket was outputting way more damage than I have ever seen, you can see from my video recordings that barrage was getting registered up to 20 times, despite only used once in between respawns.
I'm not sure if this was intentional or not, but it did feel very strange to see such big numbers considering I played against pockets since last year. I was not the only one highlighting something was wrong with this pocket's damage as half of the team in VOiP was complaining about these very quick deaths.

< barrage registered 10 times since last spawn, used only once
< barrage registered 20 times since last spawn, used only once
 
Pocket's barrage AMP gives 24% damage AMP and this additional damage counts as barrage damage, so if you will go to the sandbox and will launch full barrage you will see that there is 7 hits registred because 1 hit is barrage hit, 2 is barrage hit and 3 is amp damage from 1st hit so 4 hits + 3 amp hits. And these additional hits counts for every single damage instanse so in every good Pocket game graph you will see that Barrage has dealt most of the damage.
On your 1st video damage was so high because of -15% spirit resist from Seven's Power Surge
After this Pocket was always biggest networth on the map so this is why he dealt so much damage
 
Back
Top