Plutonica - spirit of atomic power, gun carry

I just mean from a design perspective. Valve is huge on readability. You can guess what role most if not all of the heros fill just by looking at their silhouette. This kind of bucks that trend. You see a massive top heavy orb and you wouldn't guess squishy gun dps.
i'm gonna use chunky McGinnis as an excuse. Both have periodic spirit damage (radiation and mini-turrets), both have some from of lockdown (proton flux and wall), both have sustain (med specter and fission field), and both have a spirit nuke ult. And also both have a nice gun potential with unique passive on their weapons.

Also size is not very consistent with character roles anyway - dynamo is a mage support and drifter is a 1v1 assassin and they both are gigantic, Lady Geist is a half-tank and she is slim and elegant, and Graves is a close ranged summoner but she is tiny. And so on
 
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People who want a smaller design are boringgggg. She looks spindly inside the armor, i think its fine. I understand readability but would you expect shiv to be so tanky from looking at him? I think we can let the occasional unique design slide
That would completely go against Valve's great insistence on readability. Going to have to go on Valve's judgement on this one. I find the design cool, but designs are functional, too.
 
i'm gonna use chunky McGinnis as an excuse. Both have periodic spirit damage (radiation and mini-turrets), both have some from of lockdown (proton flux and wall), both have sustain (med specter and fission field), and both have a spirit nuke ult. And also both have a nice gun potential with unique passive on their weapons.

Also size is not very consistent with character roles anyway - dynamo is a mage support and drifter is a 1v1 assassin and they both are gigantic, Lady Geist is a half-tank and she is slim and elegant, and Graves is a close ranged summoner but she is tiny. And so on
Isn't that not proving readability? McGinnis is about set up, Dynamo is filled with tricks/utility (but lacking bulky shoulders), drifter is big, but also somewhat lean, indicating a creepy hunting style thing, and Lady Geist is primarly mean and GREEN with envy. She takes and is unfair, indicated by her fancy cruella-style clothing and her cruel arm wicked arm.

Her being tank is a sub playstyle of hers.
 
Isn't that not proving readability? McGinnis is about set up, Dynamo is filled with tricks/utility (but lacking bulky shoulders), drifter is big, but also somewhat lean, indicating a creepy hunting style thing, and Lady Geist is primarly mean and GREEN with envy. She takes and is unfair, indicated by her fancy cruella-style clothing and her cruel arm wicked arm.

Her being tank is a sub playstyle of hers.
Welp, and plutonica looks like a walking demon core/atomic bomb. The fact that she effortlessly carries around this massive shell conveys her extraordinary power. Also you pretty much can't confuse her with anyone else in the cast, or with any other object in the game.

Also massive hitbox may serve as a balancing feature - you are supposed to fight her from save distance, just like other huge heroes - dynamo, drifter, kelvin, abrams and so on
 
Welp, and plutonica looks like a walking demon core/atomic bomb. The fact that she effortlessly carries around this massive shell conveys her extraordinary power. Also you pretty much can't confuse her with anyone else in the cast, or with any other object in the game.

Also massive hitbox may serve as a balancing feature - you are supposed to fight her from save distance, just like other huge heroes - dynamo, drifter, kelvin, abrams and so on
!!!!
Add a caution/nuke symbol to indicate she is fragile but powerful, hence being heavily armoured and therefore due to size, being easy to hit! That can work!
 
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