DerfyRed
New member
Please re-adjust how the Captivating read ability works. The possibility that the sword deploys in a completely different location than indicated and will not hit anything even just a few pixels bellow it is incredibly frustrating.
Bellow are paired images that show the difference between the indicator and the actual location the sword spawns. The first example fails to hit Infernus. This effect of the sword being deployed so high is limited to the corner of walls only, the center of a smooth wall will properly deploy the sword on the ground. The second example also fails to hit Infernus. The incredibly small difference in height between the street and the curb causes Infernus to be under the effect. The third example DOES hit Infernus despite a wall clearly blocking the LOS of the sword. The final example shows the targeting indicator when you aim at a this wall just a few pixels above the floor. It causes the sword to appear much higher than indicated instead of on the ground like what happens with other more smooth walls.








Bellow are paired images that show the difference between the indicator and the actual location the sword spawns. The first example fails to hit Infernus. This effect of the sword being deployed so high is limited to the corner of walls only, the center of a smooth wall will properly deploy the sword on the ground. The second example also fails to hit Infernus. The incredibly small difference in height between the street and the curb causes Infernus to be under the effect. The third example DOES hit Infernus despite a wall clearly blocking the LOS of the sword. The final example shows the targeting indicator when you aim at a this wall just a few pixels above the floor. It causes the sword to appear much higher than indicated instead of on the ground like what happens with other more smooth walls.







