Skele₊
New member
At this point the tool needs to be revamped, myself or others have gotten stuck in the small tunnels and being unable to use the Unstick tool to work is unfortunate. It wastes time trying to do the Unstick button (which often doesn't even work as you were just in-combat so it's not allowed yet) but it sends you back on ground the should be considered as a floor/ground -type that ought to be "unstable." With the only solution being to use the "killme" in console (if people even know about that.)
My suggestion is to have the map have floors labeled as unstable, it's been a literal decade since I have opened hammertools for gmod mapping, but I know it's possible to designate certain areas to function differently.
Please make it so that any floor that is labeled as "unstable" is one you cannot be sent to for the unstick tool, and instead it places you as any viable spot nearby. The "stable" ground might need to be put a bit away from props & ensured it's not close enough to viable spots people can stand on but are unreasonable positions to unstick to.
(Such as on top of a building's sign.)
My suggestion is to have the map have floors labeled as unstable, it's been a literal decade since I have opened hammertools for gmod mapping, but I know it's possible to designate certain areas to function differently.
Please make it so that any floor that is labeled as "unstable" is one you cannot be sent to for the unstick tool, and instead it places you as any viable spot nearby. The "stable" ground might need to be put a bit away from props & ensured it's not close enough to viable spots people can stand on but are unreasonable positions to unstick to.
(Such as on top of a building's sign.)