"
So before anyone judges me too hard for putting this much effort into this" Dude what are you talking about this looks fuckin
AWESOME. I love
Platoon's look, reminds me a lot of this fella

(witness from d2)
I don't like
harvest's as much, but thats more so because of Im aware of the deadlock's community's seemingly weird obsession certain....body features. Anyways, I think you could get rid of the
immunity on
entrench, and instead just have a
Spirit shield that scales with the amount of illusions that join you (to try and combat the MASSIVE amount of spirit dmg youd be taking otherwise), Miasma sounds great if not for some balancing issues (I feel like an illusion on creep kill would be far too potent, maybe every third creep kill? or maybe keep it just for hero hits/kills) but that stuff's just nitpicking at this stage.
Harvest I feel is not as cohesive in her design, which isnt a bad thing per say not every character has to have a kit with abilities that complement each other fully, I do however think "pods" just wouldnt work, because theres absolutely nothing stopping folks from playing ultra passively and planting pods waaaaay behind the front line and try to farm that way. I think a techies like design could work with it where, it takes a while to bloom (IE like 5 seconds) and when it does it explodes when folks are near it, and if an enemy is hit it'd show on her mini-map, that way she could counter gankers, as well as have her 1 to detere them even further if they decide to go in anyways. I think a blink on an ult that can reset its own cooldown is a bit too potent, perhaps removing the blink and instead giving it more utility could work, like making it so that, if the ult hits a pod it will cause the explosion to stun folks hit by it, and we can keep the shorter cd that way.
Oh and to quote another thing you said "
It's far too easy to end up with DMG Aoe Spells when trying to come up with stuff for this game, isn't it?"
Yeah! Almost all characters in this game have at the very least
1 aoe spell, and I think thats very intentionally done by the devs, other wise clearing waves/ camps becomes a
HASSLE, and the only ones who dont have ones are designed
NOT to clear waves/camps (as easily early on)
IE Vindicta and haze who are supposed to perform better in the laning phase by either outranging folks or denying creeps with a well timed sleep/ way higher single target dmg (I didnt mention Mcginnis but she spawns turrets which in this case fill the same role as aoes, + her ult is one) and haze DOES have an aoe in her ult so it's actually only really Vindicta
.
Oh and yeah you were right,
Pumpkinhead is unironically the absolute peak of game design and makes the rest of both kits look terrible in retrospect xd.
Also I know you said you weren't gonna do this anytime soon but PLEASE reconsider, your art is beautiful to look at and you have some really cool ideas
. (oh and sorry for writing a whole essay's worth of notes in a comment)