alaskatank
New member
Pistol Shrimp AKA the Champ
Pistol shrimp is The current Reigning Boxing Champion.
Gun: N/A
Left and Right click are replaced with light Melee and Heavy
Light Melee is no longer able to be parried and is a quick Jab that increase speed with fire rate. light melee fills up a bar that when full makes him unable to light melee until it goes back down. Similar to endurance or stamina in games. The bar increases in size with ammo.
Heavy Melee can still be parried. tapping heavy Melee throws out a punch with a shorter delay but with decreased damage. You can also hold down heavy melee longer to do increased damage. Landing a heavy punch briefly disarms opponents the longer charged heavy melee has longer disarm time.
Ability 1: Cross
High damage punch with a Brief Stun, decreases melee resistance. When used in the air will spike enemies to the ground. Enemies trying to parry this ability increases the damage they take.
Ability 2: Adrenaline
Every time Champ takes damage he gets a stack. Each Stack reduces how much damage you take by a flat number and increases movement speed. The strength of each stack increases with spirit power. Stacks decrease over time.
Ability 3: Second Wind
Remove all debuffs and stuns. If a debuff is removed for X seconds gain high regen and Melee damage increase.
Ability 4: The Ring
Form a boxing Ring around you trapping Everyone inside the radius. Players inside the ring can only Melee and Killing someone inside the ring gains you permanent Damage. The sides of the ring push you to the middle
Pistol shrimp is The current Reigning Boxing Champion.
Gun: N/A
Left and Right click are replaced with light Melee and Heavy
Light Melee is no longer able to be parried and is a quick Jab that increase speed with fire rate. light melee fills up a bar that when full makes him unable to light melee until it goes back down. Similar to endurance or stamina in games. The bar increases in size with ammo.
Heavy Melee can still be parried. tapping heavy Melee throws out a punch with a shorter delay but with decreased damage. You can also hold down heavy melee longer to do increased damage. Landing a heavy punch briefly disarms opponents the longer charged heavy melee has longer disarm time.
Ability 1: Cross
High damage punch with a Brief Stun, decreases melee resistance. When used in the air will spike enemies to the ground. Enemies trying to parry this ability increases the damage they take.
Ability 2: Adrenaline
Every time Champ takes damage he gets a stack. Each Stack reduces how much damage you take by a flat number and increases movement speed. The strength of each stack increases with spirit power. Stacks decrease over time.
Ability 3: Second Wind
Remove all debuffs and stuns. If a debuff is removed for X seconds gain high regen and Melee damage increase.
Ability 4: The Ring
Form a boxing Ring around you trapping Everyone inside the radius. Players inside the ring can only Melee and Killing someone inside the ring gains you permanent Damage. The sides of the ring push you to the middle