Phantom Strike geometry bug

Masco

New member
When using Phantom Strike, if the player has any geometry between their target and themselves while the Phantom Strike projectile is in the air, the player will teleport into the geometry instead of the selected target. The target will still take damage which tells me this doesn't seem to be intended behavior.(Players don't clip into the geometry or anything, just usually getting stopped) This is easily reproducible with any geometry in the game it seems.
 
MatchID: 507512 has an example at around 33 minutes. Viscous gets stuck in the wall and cannot use "unstuck" or "kill/suicide" commands.
 

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I like the way that it works right now. Sure, it does seem weird that the enemy gets damaged even if you hit the wall while using Phantom Strike, but the other two options don't seem very good: Either they make PS be a teleport instead of an instant dash, so you don't hit walls between you and the target anymore, or they make it if your dash gets interrupted by a wall, the damage doesnt go off aswell. Both of these options sound bad IMO.

MatchID: 507512 has an example at around 33 minutes. Viscous gets stuck in the wall and cannot use "unstuck" or "kill/suicide" commands.

I believe that this is not what OP is referring to. He said he's not talking about when the character clips into terrain.
 
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