Pendulum. The broken clock

Flint Swagwood

New member

Pendulum hero concept.​

Pendulum's abilities all start fully upgraded, but these are actually negative effects that limit their effectiveness. The hero's progression and power are unlocked by removing these negative attributes as the player upgrades their kit.

Ability 1: Temporal Loop​

Rewinds Pendulum to a past position. The base ability rewinds his position, health, stamina, and ammo to their state five seconds prior. The rewind takes two seconds, during which he moves in an accelerated state. The "fully upgraded" version applies an ammo penalty adding 40% to the magazine and during the rewind taking 50% increased damage

Upgrades:

  • Upgrade 1: Removes the ammo penalty.
  • Upgrade 2: No longer reduces stamina.
  • Upgrade 3: Grants a temporary invulnerability window during the rewind instead of amplifying damage taken.

Ability 2: Harmonic Flux​

Marks an enemy to store damage and healing. Applies a mark to a single enemy, storing a portion of the damage and healing they take. This stored effect can then be released as a burst. The "fully upgraded" mark also grants the target spirit and bullet resistance.

The ability can be alt casted onto teammates and all effects are reversed. So instead of granting damage resistance to allies it lowers them.

Upgrades:

  • Upgrade 1: inverses the resistances granted/ lost.
  • Upgrade 2: Removes stored healing on enemies and amps healing on allies.
  • Upgrade 3: The released damage/ healing is now an area of effect around the target.

Ability 3: Eventide Exchequer​

Siphons ammo from enemies. Instead of firing bullets, this weapon siphons bullets from enemies to fill the magazine. The magazine starts empty and fills up when firing. After reloading unleashes all stored shots as a burst of damage on marked targets. Bullets from this ability have increased falloff and slower velocity. "fully upgraded" reload speed is slowed by 50% and projectile speed lowered by 50%.

Note. The weapon is hitscan when fired but after marking an enemy must travel to Pendulum. These projectiles can be blocked by terrain on their travel to Pendulum. Weapon is similiar to kelvin, warden. All affects that would add ammo to a magazine EG kinetic dash instead remove ammo from the magazine or temporarily increase the mag size.

Upgrades:

  • Upgrade 1: Removes the reload speed penalty.
  • Upgrade 2: Stored damage no longer suffers from falloff.
  • Upgrade 3: The reload now also triggers on-hit effects at half value equal to the shots landed on the target.

Ultimate: Chronal Inversion​

Flips the effects of damage and healing. For a short duration in an area all damage is converted to healing at 50% value, and all healing is converted to damage at 50% value. All cooldowns regress instead of progressing. This affects both allies and enemies.

Upgrades:

  • Upgrade 1: Reduces negative effects on allies 25%
  • Upgrade 2: Reduces positive effects on enemies by 25%
  • Upgrade 3: Allies no longer suffer from cooldown regression, and enemies cooldowns tick up at twice the rate.
 
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