kjamesmobile
New member
I think there should be a cooldown on heavy melee's to penalize spam. The timing of heavy melee should match the timing of being able to cast parry.
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Nah, thats not what you want, what you really really want is actually just deleting the melee altogether, you so scared about heavy melee that you want to nerf it, but the root of your problem is actually melee existence itself, just own it.I think there should be a cooldown on heavy melee's to penalize spam. The timing of heavy melee should match the timing of being able to cast parry.
being able to cancel it is really unhealthy since parry cannot be canceled as well if it coudl then perhaps? because what you can very easily do with abams and mo is raw heavy you and you are either eating it or they use book/scorn and then you are there parrying as they charge a 2nd that will hit and you know how easy it is to peel off those 2. can also do with paradox, a tech people do in solo to psuh a wave in is when they are in ramp to lower and heavy kill them so enemy counte tech is to roll or posture thjey will block your heavy and behind the wall they might lose 1 but they are lookign to steal your orbs at closer range than you and can even use melee hitbox lingering to guarantee it. So you do the tech go for the heavy they block cast 3 it stops the heavy heavy them shoot (time stop) heavy again and they eat 250 damage because you can if they dotn block then you just clear and do your optimal play patern, and its already not easy to steal from paradox 5 burts where she can kind of cover the orb like a bebop.I think the solution is to allow the heavy melee to be canceled, that way you can feint it and bait it out. It already has its own baked in drawback which is that you're wasting time charging up the melee attack (and especially if they don't end up parrying anyways)
if i am beating you for your lunch money i will not be stopped because god doesn't let me much more often than i want. i am going to bully you until you get up and fight backI think there should be a cooldown on heavy melee's to penalize spam. The timing of heavy melee should match the timing of being able to cast parry.
This is my real issue with, say, Abrams. I KNOW he wants to come pound on my face, but his gun does A LOT of damage for him being able to hammer me into pulp. Pick ONE of these and then I will be happy.you could remove universal melee and go full dota by separating heroes into ranged and melee primary fire.
And how can melee box man live in a world where vindicta, grey, infernus or viscous exist? you want to have to chase a ball that stuns on contact for 300 damage or stay in the fire?you could remove universal melee and go full dota by separating heroes into ranged and melee primary fire.
I think it's fine the way it is, the only thing I would change is the stun time for heavy punches and light punches, parrying a light punch should be half the duration, other than that the parry is fine the way it is. There are several things you can do to avoid the parry, such as doing a bait punch, you pretend you're going to hit the enemy and turn to the other side to miss the punch and make the enemy waste the parry for nothing, in the cooldown you will be able to do 2 heavy punches and 1 light punch before he has the parry again.Parry stun duration either needs reduced or we need diminishing returns on it. Idk how long it is currently. Im thinking like 4 seconds? This is plenty of time to 100-0 someone especially late game. If you do survive that stun, youll have maybe 1/4th of your hp bar at most.
The problem with this- there is no diminishing return. So if you melee again and get parried again you sit another 4 second stun and its forsure gg’s now.
They need to make it like this:
first parry stun - 4 seconds
second parry stun - 2 seconds
3rd parry stun - 1 second
after that youd be immune to parry stun for around 15 sec.
This is how diminishing returns work in games like world of warcraft and its specifically so mechanics that negate entire play styles cant be abused.
Ik its a shooter, but theyre clearly are leaning into the melee elements by adding loads of melee items. If melee is to just be a fun secondary thing then its fine how it is now. But if they wanna take it a step further and continue to add more melee items in the shop and more melee themed heros in the future something needs to be done about parry stun duration. As an abrams main ive had loads of fun punching, but he is falling off hard now that my mmr is much higher and players see his punches coming from a mile away. At high mmr to use a heavy melee attack is almost always a guaranteed death regardless of what hero youre playing.
Don't you think you just find better players now? From your eye test aren't people just better so the simple playstyle of melee is harder to pull off. also if you read carefully you see the melee has been buff until last patch where it got hit a little, just a smidge but its still up from months ago.This game was so much fun a month ago, but you’ve really wrecked it with the matchmaking changes and item nerfs.
Yeah, but with the slight changes to Abrams and adjustments to store items, the balance feels off. The playstyle is much more complicated than just punching. You have to get close to your opponent, find a way to slow them down, and then still close the gap before you can use your skills and engage in that punchy playstyle. It's way more challenging than people who say, 'You just punch people,' realize. Everyone is so fast and certain characters can basically fly with the right items. Go watch Eido play Pocket.Don't you think you just find better players now? From your eye test aren't people just better so the simple playstyle of melee is harder to pull off. also if you read carefully you see the melee has been buff until last patch where it got hit a little, just a smidge but its still up from months ago.
with majestic leap everyone can fly. also pocket is basically puck so naturally hard to compare anyone to what seams the master of movement in the game.Pocket can literally fly under the right circumstances