Nightman
New member
Parry stun duration either needs reduced or we need diminishing returns on it. Idk how long it is currently. Im thinking like 4 seconds? This is plenty of time to 100-0 someone especially late game. If you do survive that stun, youll have maybe 1/4th of your hp bar at most.
The problem with this- there is no diminishing return. So if you melee again and get parried again you sit another 4 second stun and its forsure gg’s now.
They need to make it like this:
first parry stun - 4 seconds
second parry stun - 2 seconds
3rd parry stun - 1 second
after that youd be immune to parry stun for around 15 sec.
This is how diminishing returns work in games like world of warcraft and its specifically so mechanics that negate entire play styles cant be abused.
Ik its a shooter, but theyre clearly are leaning into the melee elements by adding loads of melee items. If melee is to just be a fun secondary thing then its fine how it is now. But if they wanna take it a step further and continue to add more melee items in the shop and more melee themed heros in the future something needs to be done about parry stun duration. As an abrams main ive had loads of fun punching, but he is falling off hard now that my mmr is much higher and players see his punches coming from a mile away. At high mmr to use a heavy melee attack is almost always a guaranteed death regardless of what hero youre playing.
The problem with this- there is no diminishing return. So if you melee again and get parried again you sit another 4 second stun and its forsure gg’s now.
They need to make it like this:
first parry stun - 4 seconds
second parry stun - 2 seconds
3rd parry stun - 1 second
after that youd be immune to parry stun for around 15 sec.
This is how diminishing returns work in games like world of warcraft and its specifically so mechanics that negate entire play styles cant be abused.
Ik its a shooter, but theyre clearly are leaning into the melee elements by adding loads of melee items. If melee is to just be a fun secondary thing then its fine how it is now. But if they wanna take it a step further and continue to add more melee items in the shop and more melee themed heros in the future something needs to be done about parry stun duration. As an abrams main ive had loads of fun punching, but he is falling off hard now that my mmr is much higher and players see his punches coming from a mile away. At high mmr to use a heavy melee attack is almost always a guaranteed death regardless of what hero youre playing.