Paradox suggestions, solidifying her identity

mattdude148

New member
I have been playing Paradox on and off since I started playing Deadlock, and while she has her problems, I actually find her really fun!

Still, its obvious she is a weaker hero than most of the cast, I think this comes down to her abilities, a lot of them require set up, or just way more work than other heroes, while having lower payouts as well.

I also think they don't properly mesh well with her lore. For a "Time Thief" she does very little actual stealing, some of my suggestions will hopefully remedy these issues and maintain her high skill requirement. Being a hard hero is good, being a hard hero that is way less effective than others is bad.

I also need to preface I am far from a pro player, I'm also not a game programmer so I have no idea how difficult it would be to implement all of this.

I should also add I think Paradox mainly shines as a "set up" hero. None of my changes involve higher damage or whatever, I just think she should be tweaked a little to better assist her teammates.

Her 3 ability. Kinetic Carbine which I'll just be calling her railgun is the bread and butter of her kit, but sadly I find it's effect to be a little disappointing at times. The slow effect it currently does is really cool, and I don't actually want it changed at all. A recent update made it so her railgun deals bonus damage on headshot, with this in mind, I was thinking harder CC could follow a headshot as well. Maybe instead of slowing down the opponent is "frozen" in place for a moment, any active abilities are canceled. This means that Paradox will be rewarded for headshots even more, allowing her to shut down a flying Gray Talon or Vindicta, who will actually need to respect her harass instead of ignoring it.

Some of you may be thinking "But if Paradox can essentially stun me across the map, what is the counterplay supposed to be?" And I agree that would really suck, so I have some other ideas as to how this could work.

1) "Freeze effect" will only be applied at close range. Let's say her basic weapon's effective range. Outside of that it will function like normal. Many of Paradox's abilities thrive in close combat, so this will reward her for hitting close range and fast railgun shots.

2) Her other abilities "mark" enemies for a little while, if an enemy is shot with the railgun they are "frozen in time" and the mark is consumed. This encourages synergy with her abilities, and once again, stops her from stunning people at super long ranges. At least without proper set up. Perhaps with a low cooldown on her railgun thanks to items she can even double tap people for a stun. This is a big one and is far from perfect, but it allows for more diverse combos depending on what Paradox needs, or allows the grenade to shine even if she hasn't built around it at all.

Alternatively, ANY spirt damage could apply the mark, so all of her abilities OR items that let her shoot spirit bullets or deal damage.

3) Her railgun shots will only "freeze" enemies if she fires it through her wall. This means that enemies will have clear sightlines to avoid whenever Paradox puts a wall up.

With all of these I also think that, upon hitting an enemy with railgun, Paradox "Steals" the movement speed of the enemy briefly, gaining a short burst of speed and maybe even dash refills. Hard CC would really put her on the map and make her great at getting picks, a lot like Bebop.

The other idea I have is pretty wacky but please bear with me here.

Cooldowns are an essential part of the game. Paradox is all about being a thief. Perhaps her ultimate could possibly play with these two ideas.

Think about this: When Paradox ults someone, they swap. However Paradox also sets all their ready abilities on a 5~ second cooldown. Meanwhile all of Paradox's abilities refresh based on how much time she "stole" from the target. So if a Seven with his stun and his ultimate ready is ulted by Paradox, his stun and his ultimate go on a 5 second cooldown. Paradox meanwhile gets 10 seconds reduced from all of her cooldowns, including her ult when the swap is finished.

This gives Paradox a lot more uptime in the early and midgame where her cooldowns are really long, it makes her better at skirmishing. It also means you need to track who has used abilities and your enemies can counter this by using up all their stuff if they're at risk of being ulted.

I also wanted to propose the ultimate maybe stealing dash stamina from the target too, or perhaps after the swap the target loses movement speed and Paradox gains the percentage or flat amount they lose.

These features make it feel like she's really stealing something from the enemy and gives her a lot more survivability by making sure she's in a position to run when she swaps. Swapping is still a commitment but less so.

Other tiny suggestion I have is that wall should help allies in some way. A speed boost if they pass through or maybe it ups their bullet velocity if they shoot through, i'm not sure. I'm personally in love with the idea of Paradox being a setup god for her team and I'd like her to have more clear support tools.

This is really all I have to suggest for now, just some ideas my friend and I cooked up together. I'd like to keep this discussion going with anyone else who's interested to see where this idea could end up.
 
I agree that Paradox would be reworked, and I like some of your ideas. I don't think she should be reworked because I don't know that she's actually weak at all, but I do think her theme can be improved on, and I'm also not a fan of her full combo.
 
If bring back her old grenade with damage boost, bring back a few meters of ult and make a charged shot hitscan, that would be perfect.
She was always ok, never OP but never sucked either, just a bit worse now than she was before.
 
I agree that Paradox would be reworked, and I like some of your ideas. I don't think she should be reworked because I don't know that she's actually weak at all, but I do think her theme can be improved on, and I'm also not a fan of her full combo.
Yeah her combo has always kind of bothered me because her abilities don’t mesh together too well, you have the railgun grenade combo or wall into ult combo but that’s about it

I think her design lacks solid direction as to what her role is supposed to be, not that heroes in Deadlock have rock solid roles compared to other mobas, but I’d like her to have more choices in gameplay, reasons to diversify her build or combos
 
If bring back her old grenade with damage boost, bring back a few meters of ult and make a charged shot hitscan, that would be perfect.
She was always ok, never OP but never sucked either, just a bit worse now than she was before.
You might be right, but I’d kind of like more than just balancing and number changes, I’d like some changes to better reflect her background and role as a time thief

I’m under the assumption that, since they removed those features, it was because Paradox was fulfilling a role or doing things they don’t want her doing
 
I have been playing Paradox on and off since I started playing Deadlock, and while she has her problems, I actually find her really fun!

Still, its obvious she is a weaker hero than most of the cast, I think this comes down to her abilities, a lot of them require set up, or just way more work than other heroes, while having lower payouts as well.

I also think they don't properly mesh well with her lore. For a "Time Thief" she does very little actual stealing, some of my suggestions will hopefully remedy these issues and maintain her high skill requirement. Being a hard hero is good, being a hard hero that is way less effective than others is bad.

I also need to preface I am far from a pro player, I'm also not a game programmer so I have no idea how difficult it would be to implement all of this.

I should also add I think Paradox mainly shines as a "set up" hero. None of my changes involve higher damage or whatever, I just think she should be tweaked a little to better assist her teammates.

Her 3 ability. Kinetic Carbine which I'll just be calling her railgun is the bread and butter of her kit, but sadly I find it's effect to be a little disappointing at times. The slow effect it currently does is really cool, and I don't actually want it changed at all. A recent update made it so her railgun deals bonus damage on headshot, with this in mind, I was thinking harder CC could follow a headshot as well. Maybe instead of slowing down the opponent is "frozen" in place for a moment, any active abilities are canceled. This means that Paradox will be rewarded for headshots even more, allowing her to shut down a flying Gray Talon or Vindicta, who will actually need to respect her harass instead of ignoring it.

Some of you may be thinking "But if Paradox can essentially stun me across the map, what is the counterplay supposed to be?" And I agree that would really suck, so I have some other ideas as to how this could work.

1) "Freeze effect" will only be applied at close range. Let's say her basic weapon's effective range. Outside of that it will function like normal. Many of Paradox's abilities thrive in close combat, so this will reward her for hitting close range and fast railgun shots.

2) Her other abilities "mark" enemies for a little while, if an enemy is shot with the railgun they are "frozen in time" and the mark is consumed. This encourages synergy with her abilities, and once again, stops her from stunning people at super long ranges. At least without proper set up. Perhaps with a low cooldown on her railgun thanks to items she can even double tap people for a stun. This is a big one and is far from perfect, but it allows for more diverse combos depending on what Paradox needs, or allows the grenade to shine even if she hasn't built around it at all.

Alternatively, ANY spirt damage could apply the mark, so all of her abilities OR items that let her shoot spirit bullets or deal damage.

3) Her railgun shots will only "freeze" enemies if she fires it through her wall. This means that enemies will have clear sightlines to avoid whenever Paradox puts a wall up.

With all of these I also think that, upon hitting an enemy with railgun, Paradox "Steals" the movement speed of the enemy briefly, gaining a short burst of speed and maybe even dash refills. Hard CC would really put her on the map and make her great at getting picks, a lot like Bebop.

The other idea I have is pretty wacky but please bear with me here.

Cooldowns are an essential part of the game. Paradox is all about being a thief. Perhaps her ultimate could possibly play with these two ideas.

Think about this: When Paradox ults someone, they swap. However Paradox also sets all their ready abilities on a 5~ second cooldown. Meanwhile all of Paradox's abilities refresh based on how much time she "stole" from the target. So if a Seven with his stun and his ultimate ready is ulted by Paradox, his stun and his ultimate go on a 5 second cooldown. Paradox meanwhile gets 10 seconds reduced from all of her cooldowns, including her ult when the swap is finished.

This gives Paradox a lot more uptime in the early and midgame where her cooldowns are really long, it makes her better at skirmishing. It also means you need to track who has used abilities and your enemies can counter this by using up all their stuff if they're at risk of being ulted.

I also wanted to propose the ultimate maybe stealing dash stamina from the target too, or perhaps after the swap the target loses movement speed and Paradox gains the percentage or flat amount they lose.

These features make it feel like she's really stealing something from the enemy and gives her a lot more survivability by making sure she's in a position to run when she swaps. Swapping is still a commitment but less so.

Other tiny suggestion I have is that wall should help allies in some way. A speed boost if they pass through or maybe it ups their bullet velocity if they shoot through, i'm not sure. I'm personally in love with the idea of Paradox being a setup god for her team and I'd like her to have more clear support tools.

This is really all I have to suggest for now, just some ideas my friend and I cooked up together. I'd like to keep this discussion going with anyone else who's interested to see where this idea could end up.
You've honestly got some interesting and novel ideas going here. I was vibing with the cooldown manipulation idea but I'm not sure how irritating that would be to play against but on the theme of being a thief I think it would be cool if she stole their ults straight up. My ideas are either

1. She steals the ultimate and she can store it for a while, and for that duration the ONLY ABILITY PARADOX CAN USE IS THE ULT, and the enemy can't use their ult until she does.
I feel like this is an impactful ability that expresses her identity as a thief and more importantly this would be RIDICULOUSLY fun to use. Imagine popping someone with a Yamato ult as Paradox, imagine the highlight reels!
I added the disclaimer about only being able to use the ult as an ability because otherwise I could see this just being a glorified ult silencer which would be lame.

2.Paradox being able to give enemy ultimates to allies. I'm not sure how you would implement this, maybe as the third ability upgrade to the ability I just listed which I think would also be really cool and make for some great play opportunities. The problem is idk how you would do this mechanically because this would include an extra keybind that people would probably get confused by, but I think its a cool idea
 
You've honestly got some interesting and novel ideas going here. I was vibing with the cooldown manipulation idea but I'm not sure how irritating that would be to play against but on the theme of being a thief I think it would be cool if she stole their ults straight up. My ideas are either

1. She steals the ultimate and she can store it for a while, and for that duration the ONLY ABILITY PARADOX CAN USE IS THE ULT, and the enemy can't use their ult until she does.
I feel like this is an impactful ability that expresses her identity as a thief and more importantly this would be RIDICULOUSLY fun to use. Imagine popping someone with a Yamato ult as Paradox, imagine the highlight reels!
I added the disclaimer about only being able to use the ult as an ability because otherwise I could see this just being a glorified ult silencer which would be lame.

2.Paradox being able to give enemy ultimates to allies. I'm not sure how you would implement this, maybe as the third ability upgrade to the ability I just listed which I think would also be really cool and make for some great play opportunities. The problem is idk how you would do this mechanically because this would include an extra keybind that people would probably get confused by, but I think its a cool idea
I think playing around with ultimate stealing is a bridge too far. Her kit really doesn’t need anything like that, nor would other ults really synergize with her kit in the first place. Stealing and giving to teammates just sounds horribly unbalanced too.

Cooldown manipulation seems much more reasonable and plays into her lore very well too. It would certainly be annoying but it would effectively be a silence with a bit of extra fluff. Since her cooldowns would decrease while the opponent’s increases the same amount.

This is pretty useful since her cooldowns are long, meaning a good player will make use of the cooldowns to get more abilities off during fights.

The only issue is that she already has a 5 second silence built into her wall at max rank, so there would need to be some way to stop these from simply overlapping and one canceling out the other.

If you want Paradox to take things other than cooldown from enemies she could really benefit from more survivability. So draining movement or dashes would be cool, kind of like slowing an enemy and then gaining the percentage they were slowed by, or something similar.

I don’t think her kit needs any more offensive power at all, most of my ideas are purely utility that would just help her do her job.
 
Back
Top