s.secret.top
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I doubt that there would actually be a cameo character, but the idea of spells are still cool
Basically, I wanted to make a weird hybrid between Lash' movement based damage and Shiv and Calico spell spam, which ended up with a character whose damage is based on horizontal velocity and constant speed mix-ups, with a high skill ceiling for execution. And like painwheel from skullgirls - very very input heavy offense with constant cancels and redirects and very tight windows for execution
Her gun is a spreadshot firing 5 bullets with a fairly small spread. Useful for denies and hitting headshots. Her stats are fairly average. Her movement speed scales with spirit power, slightly better then Talon' scale, though the scales in general require testing, because She can generate a lot of Spirit power quickly through her 3 and 4
As for stats - Don't know about specific numbers and scales, but I think she should be fairly squishy, sorta like Pocket
Abilities -
Her first ability ability is Flight. She lifts off the ground slightly, while conserving her horizontal movement and reducing vertical movement. During flight she has basically all aerial movement options (but no heavy melee, wall jumps, ropes and air boostpads or however they are called). This ability's damage depends on her movement speed, which includes her vertical speed as well. Activating it again will redirect her velocity depending on movement keys pressed
This ability is used to initiate her combo. How I imagine it is - dash jump into Flight, into air dash, into air jump, into Flight again to redirect the velocity back into the enemy. Or a more basic combo - dash jump into flight and just flight again to redirect back into the enemy
Upgrades -
T1 - lower air drug, sorta like jumping off a zipline
T2 - cooldown reduction based on number of cuts hit
T3 - higher amount of cuts per second, thus a +66% potential dps increase, also boosts the cooldown reduction of T2


Her second ability is Pinion Dash. Similar to Shiv' dash - Painwheel performs a quick dash forward, dealing damage per each meter traveled. This dash does conserve movement, but only deals damage for the distance showed on the ability (if it says 5 meters max - you can only deal 6 cuts (1st cut is done when the ability is casted)), so even she runs at 100m/s and dash will throw her across the entire map, only the first 5 meters will actually do damage. She can dash in basically every direction there is - up down, left right, forward backward and any combination of them.
This ability is very very useful - quick reliable damage dealer and a good movement tool. It doesn't deal as much damage as her 1st (Flight, even with base movement speed and no dashes or other movement bs, can deal 55,3 damage per second). After upgrades (listed below) this becomes her essential combo tool. One of the main issues of her kit is trying to stay close to her enemies while moving very very fast. The way to fix this is to constantly redirect her speed back into the enemy after flying through them. Pinion dash exactly that - having 2 major redirects. On ability cast dash preserves her speed and redirects it in any direction she wants. When the dash is over she can redirect her speed again also in any direction she wants. Because of her high speed, the window for proper execution is small. Lowering her speed, while it is taking away from her damage, increases the window for proper redirects, potentially dealing more damage, then missing a tight window
Her combo now becomes even more complicated - Dashjump into Flight, into backward Flight redirect into forward Pinion Dash with backward post-redirect into another Flight with another redirect. This is not including the extra air dashes and jumps which can further increase the arial speed
Upgrades -
T1 - Dash now transfers it's velocity to Painwheel after it is over
T2 - Transfered velocity can now be redirected by holding a movement key
T3 - Cooldown reduction based on the number of cuts


Her third ability - Buer Drive. This ability has 2 effects, one passive and one active. First - taking damage increases Painwheel' movement speed and spirit power. 0.2 m/s of speed and +2 spirit power per 100 damage taken (sorta like berserker). Buffs last 5 seconds, but getting another stack refreshes the duration. Can have maximum of 20-40 stacks. And it's active effect - take 100 self damage with 1 second cooldown. Not much to say about this ability really. Take damage -> get stronger, and if noone wants to damage you - damage yourself, yourself. This ability is also useful to keep the stacks if noone damages you and to get stacks before the fight starts. Extra useful if there someone nearby to heal you - Kelvin, Mcginnis, Ivy, anyone with a nova, beam etc. Upgrades give extra stacks, lower the threshold to get a stack and give you stamina after taking enough damage. No ms paint drawing for this one
Upgrades -
T1 - taking 500 damage also restores one stamina point
T2 - +20 max stacks
T3 - -15 damage needed to get a stack, -15 self damage

Ultimate ability - Buer Overdrive. Similar to Yamato Ult in a way - After an invincible taunt (fairly short one) dealing damage provides bonus spirit power and spirit lifesteal. These buffs are removed when the ult is over. Get +2 spirit power and +2% spirit lifesteal for 100 dealt damage. Spirit lifesteal provided by this ability can go above 100%, potentially making painwheel basically unkillable during her ult. Ultimate upgrades just improve the cooldown, duration and add duration after a kill
Upgrades -
T1 - -30s cooldown
T2 - +4s buff duration
T3 - killing an enemy adds 2 seconds to the buff' duration

Final kit -

Abiliti mockups done in Deadmock. Avaliable on https://tryneus.github.io/deadmock/
Got the idea for a hero from Pocket - Doing a dash jump into barrage lets you fly over your opponet head while getting stacks. Then throwing a cloak at them makes a great mix up tool. Used it a lot when was running gun pocket as a meme for a few games. So I thought up an idea for a hero who relies on constant redirects and flying through enemies. Watched some skullgirls tournaments and painwheel jsut happen to have the moves to fit my ideas, so I decided to adapt her into the game. This presentation is extra extra effort-ful, but I just liking putting way too much time into a random post only like 10 people will see :3c
Basically, I wanted to make a weird hybrid between Lash' movement based damage and Shiv and Calico spell spam, which ended up with a character whose damage is based on horizontal velocity and constant speed mix-ups, with a high skill ceiling for execution. And like painwheel from skullgirls - very very input heavy offense with constant cancels and redirects and very tight windows for execution
Her gun is a spreadshot firing 5 bullets with a fairly small spread. Useful for denies and hitting headshots. Her stats are fairly average. Her movement speed scales with spirit power, slightly better then Talon' scale, though the scales in general require testing, because She can generate a lot of Spirit power quickly through her 3 and 4
As for stats - Don't know about specific numbers and scales, but I think she should be fairly squishy, sorta like Pocket
Abilities -
Her first ability ability is Flight. She lifts off the ground slightly, while conserving her horizontal movement and reducing vertical movement. During flight she has basically all aerial movement options (but no heavy melee, wall jumps, ropes and air boostpads or however they are called). This ability's damage depends on her movement speed, which includes her vertical speed as well. Activating it again will redirect her velocity depending on movement keys pressed
This ability is used to initiate her combo. How I imagine it is - dash jump into Flight, into air dash, into air jump, into Flight again to redirect the velocity back into the enemy. Or a more basic combo - dash jump into flight and just flight again to redirect back into the enemy
Upgrades -
T1 - lower air drug, sorta like jumping off a zipline
T2 - cooldown reduction based on number of cuts hit
T3 - higher amount of cuts per second, thus a +66% potential dps increase, also boosts the cooldown reduction of T2


Her second ability is Pinion Dash. Similar to Shiv' dash - Painwheel performs a quick dash forward, dealing damage per each meter traveled. This dash does conserve movement, but only deals damage for the distance showed on the ability (if it says 5 meters max - you can only deal 6 cuts (1st cut is done when the ability is casted)), so even she runs at 100m/s and dash will throw her across the entire map, only the first 5 meters will actually do damage. She can dash in basically every direction there is - up down, left right, forward backward and any combination of them.
This ability is very very useful - quick reliable damage dealer and a good movement tool. It doesn't deal as much damage as her 1st (Flight, even with base movement speed and no dashes or other movement bs, can deal 55,3 damage per second). After upgrades (listed below) this becomes her essential combo tool. One of the main issues of her kit is trying to stay close to her enemies while moving very very fast. The way to fix this is to constantly redirect her speed back into the enemy after flying through them. Pinion dash exactly that - having 2 major redirects. On ability cast dash preserves her speed and redirects it in any direction she wants. When the dash is over she can redirect her speed again also in any direction she wants. Because of her high speed, the window for proper execution is small. Lowering her speed, while it is taking away from her damage, increases the window for proper redirects, potentially dealing more damage, then missing a tight window
Her combo now becomes even more complicated - Dashjump into Flight, into backward Flight redirect into forward Pinion Dash with backward post-redirect into another Flight with another redirect. This is not including the extra air dashes and jumps which can further increase the arial speed
Upgrades -
T1 - Dash now transfers it's velocity to Painwheel after it is over
T2 - Transfered velocity can now be redirected by holding a movement key
T3 - Cooldown reduction based on the number of cuts


Her third ability - Buer Drive. This ability has 2 effects, one passive and one active. First - taking damage increases Painwheel' movement speed and spirit power. 0.2 m/s of speed and +2 spirit power per 100 damage taken (sorta like berserker). Buffs last 5 seconds, but getting another stack refreshes the duration. Can have maximum of 20-40 stacks. And it's active effect - take 100 self damage with 1 second cooldown. Not much to say about this ability really. Take damage -> get stronger, and if noone wants to damage you - damage yourself, yourself. This ability is also useful to keep the stacks if noone damages you and to get stacks before the fight starts. Extra useful if there someone nearby to heal you - Kelvin, Mcginnis, Ivy, anyone with a nova, beam etc. Upgrades give extra stacks, lower the threshold to get a stack and give you stamina after taking enough damage. No ms paint drawing for this one
Upgrades -
T1 - taking 500 damage also restores one stamina point
T2 - +20 max stacks
T3 - -15 damage needed to get a stack, -15 self damage

Ultimate ability - Buer Overdrive. Similar to Yamato Ult in a way - After an invincible taunt (fairly short one) dealing damage provides bonus spirit power and spirit lifesteal. These buffs are removed when the ult is over. Get +2 spirit power and +2% spirit lifesteal for 100 dealt damage. Spirit lifesteal provided by this ability can go above 100%, potentially making painwheel basically unkillable during her ult. Ultimate upgrades just improve the cooldown, duration and add duration after a kill
Upgrades -
T1 - -30s cooldown
T2 - +4s buff duration
T3 - killing an enemy adds 2 seconds to the buff' duration

Final kit -

Abiliti mockups done in Deadmock. Avaliable on https://tryneus.github.io/deadmock/
Got the idea for a hero from Pocket - Doing a dash jump into barrage lets you fly over your opponet head while getting stacks. Then throwing a cloak at them makes a great mix up tool. Used it a lot when was running gun pocket as a meme for a few games. So I thought up an idea for a hero who relies on constant redirects and flying through enemies. Watched some skullgirls tournaments and painwheel jsut happen to have the moves to fit my ideas, so I decided to adapt her into the game. This presentation is extra extra effort-ful, but I just liking putting way too much time into a random post only like 10 people will see :3c