paige conjure dragon stuck in place

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Haven't had the issue since Paige release but had multiple instances in latest after Drifter release.

Particularly in mid around the windows into the pit.

MatchID 39927817

First few dragons thrown and several other times throughout the first 5-10 mins :(

Edit: Adding Additional MatchID's for other quirks
Similar to other threads found that stairs also have same issue now, where they didn't previously during play.

MatchID 39934893 (stairs + windows to pit)
 
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You can watch it if you look through the window in mid, its hitting on the lower level. Something with the path finding code is trying to target the lower ground.

Also something new, corners of objects in the field same issue. I'd guess if the bounding box of the object doesn't have a proper box for the floor or it hits a path it can't traverse it just get's stuck there too.

MatchID 39952013 @ 11:45
 
39956905
39961837
39966651

Had the same thing in multiple games. It's not just the mid-lane bridge area (although that one is especially bad) - the dragon glitches out and goes underground all the time - especially around stairs and curbs. The spell is supper finnicky and almost impossible to aim. Half the time it bugs out and just flies straight underground, leaving a tiny 1x1 square instead of flying forward and leaving a trail. This spell is so scuffed atm

I really, REALLY hope they change the mechanics of this spell. Difficult to aim is an understatement. It has like 0 forgiveness
 
Same thing happened in my last game. Happened throughout entire game with approx 50% of casts failing, and having the dragon just sit in the ground.

MatchID:
39977446
 
Seems like most of this was fixed in one of today's hotfixes at least around the pit. There is one small glitch around the stairs in mid but I'll try to update as continue exploring. :D
 
Something new that was introduced the dragon seems to favor traveling in Z axis upward when hitting corners instead of the behavior before where it would traverse around the corner to the continue the momentum/path in single direction. Make it get stuck in corners pretty easily similar to the buggy behavior.
 
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