woodenjoyer
New member
Character Concept for Deadlock, None.
Role: Assassin focused on melee combatSpecialty: Engaging lonely targets, chasing down enemies
Basic Attack - Heavy Dagger Throw
None throws a heavy dagger with slow velocity, dealing above average damage.
Ability 1 - Marked Dagger
None throws a marked dagger that flies toward the player’s cursor. The dagger sticks to any surface or enemy it strikes, dealing increased damage when striking an enemy’s back.
Cooldown: Medium
Effects:Increased back-hit damage
Ability 2 - Vicious Pursuit (Passive + Active)
Passive: When running toward the location of the Marked Dagger, the assassin gains gradually increasing movement speed.
Active: A sweeping kick in a frontal arc, slowing all enemies hit and interrupting any active abilities they might be casting. If enemy hit was in a parrying state, he is sent flying and stunned if hits a surface
Cooldown: Medium
Effects: Movement speed boost toward the Marked Dagger
Ability 3 - Dagger Recall
The assassin teleports instantly to the Marked Dagger’s location, whether embedded in a surface or an enemy. If the dagger is stuck in an enemy, the teleport rips the dagger free, dealing additional damage and applying a bleeding effect that lasts over time, along with a crippling effect that reduces enemy movement speed.
Cooldown: Long
Effects: Cripple and Bleeding when teleporting to an enemy hit by the dagger
High mobility, allowing fast repositioning
Ultimate - Battle stance.
Passive: Melee attacks chain together, if third attack is a heavy melee, deal increased damage.
On activation, enters a boosted state. After successful parries, breaks enemies arms, dealing extra damage. Heavy melee attacks have extra range and damage. Marked daggers fly in straight line, if ripped out of enemies refreshes cooldown.
Role: Assassin focused on melee combatSpecialty: Engaging lonely targets, chasing down enemies
Basic Attack - Heavy Dagger Throw
None throws a heavy dagger with slow velocity, dealing above average damage.
Ability 1 - Marked Dagger
None throws a marked dagger that flies toward the player’s cursor. The dagger sticks to any surface or enemy it strikes, dealing increased damage when striking an enemy’s back.
Cooldown: Medium
Effects:Increased back-hit damage
Ability 2 - Vicious Pursuit (Passive + Active)
Passive: When running toward the location of the Marked Dagger, the assassin gains gradually increasing movement speed.
Active: A sweeping kick in a frontal arc, slowing all enemies hit and interrupting any active abilities they might be casting. If enemy hit was in a parrying state, he is sent flying and stunned if hits a surface
Cooldown: Medium
Effects: Movement speed boost toward the Marked Dagger
Ability 3 - Dagger Recall
The assassin teleports instantly to the Marked Dagger’s location, whether embedded in a surface or an enemy. If the dagger is stuck in an enemy, the teleport rips the dagger free, dealing additional damage and applying a bleeding effect that lasts over time, along with a crippling effect that reduces enemy movement speed.
Cooldown: Long
Effects: Cripple and Bleeding when teleporting to an enemy hit by the dagger
High mobility, allowing fast repositioning
Ultimate - Battle stance.
Passive: Melee attacks chain together, if third attack is a heavy melee, deal increased damage.
On activation, enters a boosted state. After successful parries, breaks enemies arms, dealing extra damage. Heavy melee attacks have extra range and damage. Marked daggers fly in straight line, if ripped out of enemies refreshes cooldown.