vaycks
New member
The new dithered transparency is causing a lot of visual issues with the any form of Temporal AA (FSR or DLSS). Those issues where not present before the changes and are still not present on transparency that does not use any dithering effect.
Issues are mainly with temporal stability like ghosting, but also a grainy look that is very unpleasant.


The game was better looking before those change. I get it's probably done for optimization reasons, so if a revert is not possible, an option would be greatly appreciated if it's possible!
Issues are mainly with temporal stability like ghosting, but also a grainy look that is very unpleasant.


The game was better looking before those change. I get it's probably done for optimization reasons, so if a revert is not possible, an option would be greatly appreciated if it's possible!