Hakumei
New member
Firstly, I just want to say that Deadlock is my favorite game. I fell in love with it after only my second match. With that in mind, I want to contribute how I can and leave my mark in one way or another, always being a lasting part of it for as long as I can.
So, this is the first major direct contribution I could think of.Item name: Vampire's Ascent
Cost/Tier: 6400.
Category: Spirit.
Use: After defeating a trooper or monster and restoring hp from it, gain a stacking buff that lasts for 8 seconds. Each stack increases spirit power & spirit lifesteal by 5 per stack, up to 5 stacks. No cooldown.
(If too weak or strong, the maximum number of stacks can be lowered or raised, as well as the buff duration raised or lowered.)
If a weaker 3200/1600 version is needed, it could be named vampire's descent, and could apply a weaker version of the same buff. Or, if the 6400 version is too weak, it could also provide the buff upon killing and getting healing from players, instead of only troopers and monsters. (Any ability that kills and heals.)
I want to preface this by saying that this item was made with Mina in mind, to compliment her kit. With her playstyle, you need to play her up close/mid range. She doesn't have enough sustained damage to be able to do that, simply because of how her kit works. She's more of a skirmisher/assassin with her current playstyle, meant to proc her passive, go in with her 1st ability and finish opponents off, and then get out. That's it. She's a lot weaker than any of the new characters, if not a lot of the entire roster in general. Her only real teamfight potential is in her ult, which she can be cced out of or killed in very easily.
A lot of the roster can very easily last in fights if not multi kill late into the game, but because Mina has to do a lot of damage mid range to close up, she's susceptible to being killed very easily. And she doesn't scale with spirit power which would be nice, it only adds damage to an otherwise cool but very underwhelming ult. I main Mina now and she's my favorite character out of the bunch, but there's no denying that she's comparatively weak.
This item is not meant to be an overall solution for her weaknesses, but meant to give her a better window of when to fight and compliment what she already currently has.
A lot of the roster can very easily last in fights if not multi kill late into the game, but because Mina has to do a lot of damage mid range to close up, she's susceptible to being killed very easily. And she doesn't scale with spirit power which would be nice, it only adds damage to an otherwise cool but very underwhelming ult. I main Mina now and she's my favorite character out of the bunch, but there's no denying that she's comparatively weak.
This item is not meant to be an overall solution for her weaknesses, but meant to give her a better window of when to fight and compliment what she already currently has.
The general intended use for the item would be stacking it, and then engaging a short fight while the buff is stacked, so that you have actual lasting kill potential solo. A reward for killing troopers and then fighting, or being in the jungle and then seeking a fight quickly.