Barret
New member
Crime is not the same in New York anymore. Something is growing and festering and being a regular detective is just not cutting it. Detective Tracy and a group of anti-Spirit scientists work with Tracy by giving him valuable gadgets to deal with the growing threat in his peaceful city. Well, New York was never peaceful but it was definitely more peaceful before these cults.
Abilities
Gameplay
Tracy wields two weapons, his main weapon, a revolver named Night Sight. And a short range Tommy Gun named Kelly. Night Sight is better at long range compared to the very short range of Kelly. However, Kelly, has a conal attack that deals splash damage in area close to his gun. In general, Tracy excels at debuffing the enemy and making team plays.
Tracy skills comes from knowing when to swap weapons to take advantage of separate magazines, and when which debuff is better for the current fight. Positioning is key. You need to be close to use Kelly and place Black Sound correctly. Synergy emerges with Air Car and Take the Job, as the enemy is tracked, Tracy and allies can set up an ambush based on the movements of the enemy, or even make an escape. Take the Job and Black Sound improve Tracy's weapons. If you can open with Kelly you can set up debuffs that will last while you engage with Night Sight to deal with crippled foes. You can use Night Sight to catch up to engage with Kelly. In this, you have the burst damage of using both weapons to the fullest.
In short; 2 weapons (close and medium range), a grenade that can silence, an ability to track enemies, and a unique way to travel far distances as an ultimate.
Abilities
Name | Description | Stats | Levels |
---|---|---|---|
Night Sight and Kelly | Tracey swaps between his automatic tommy gun, Kelly and his special revolver, Night Sight. Weapons have individual ammo and reloads. If the enemy is silenced, Night Sight will slow and Kelly will apply healing reduction. If the enemy is tracked, Night Sight will deal bonus damage and Kelly will apply a damage over time. | Cast time: 0.5s Cooldown: 1s Kelly healing reduction: -20% Kelly DPS: 6 (Scale: x0.4) Kelly effect Duration: 5s Night Sight movement slow: -20% Slow duration: 1.5s Night Sight Bonus Damage: 10 (Spirit: x0.3) | |
Black Sound | Throw a device that activates after 1.5 seconds. The device pulses and silences enemy heroes near it and deals some damage. The device can be destroyed. The device has 30% HP of Tracy. Pulses every 1.5 seconds. The device can be stuck to walls. | Cast Range: 6m Pulse Radius: 13m Duration: 6s Damage Per Pulse: 10 Lingering Silence Duration: 1.5s Cooldown: 30s | |
Take the Job | Tracy launches a projectile that sticks to an enemy hero and tracks them. That hero has lowered bullet and spirit resist and leaves tracks on the ground that allied heroes can visibly see, follow, and track the enemy. This ability is passive and affects the first hero struck. Only one enemy can be affected at a time. | Duration: 15 seconds Cooldown: 40 seconds Resist Reduction: 10% | |
Air Car | Tracy calls for an Air Car with his wrist device that lands in front of him. After getting in the air car, you select a spot on the map. An indicator appears on the map location and after a 3s channel Tracy will arrive at the designated location. Car will last 6 seconds before entering and choosing a location before expiring. | Cooldown: 120 Max Range: 400m |
Gameplay
Tracy wields two weapons, his main weapon, a revolver named Night Sight. And a short range Tommy Gun named Kelly. Night Sight is better at long range compared to the very short range of Kelly. However, Kelly, has a conal attack that deals splash damage in area close to his gun. In general, Tracy excels at debuffing the enemy and making team plays.
Tracy skills comes from knowing when to swap weapons to take advantage of separate magazines, and when which debuff is better for the current fight. Positioning is key. You need to be close to use Kelly and place Black Sound correctly. Synergy emerges with Air Car and Take the Job, as the enemy is tracked, Tracy and allies can set up an ambush based on the movements of the enemy, or even make an escape. Take the Job and Black Sound improve Tracy's weapons. If you can open with Kelly you can set up debuffs that will last while you engage with Night Sight to deal with crippled foes. You can use Night Sight to catch up to engage with Kelly. In this, you have the burst damage of using both weapons to the fullest.
In short; 2 weapons (close and medium range), a grenade that can silence, an ability to track enemies, and a unique way to travel far distances as an ultimate.
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