Puppy2Toon
New member
About: Using Potions and medicine to empower his allies and harm his enemies. Being hungry for knowledge and with enough drugs, <Name> uses the perfect concoctions to create Opportunities for him and his allies. Be it causing nauseous gas or poisons syringes, or supporting his allies with stimulants to heal and empower.
Physical Description:
Green Sweater Vest with white sleeves.
Tan pants with brown leather shoes.
Black rimmed glasses
Spanish Decent
Brown almost Beethoven like hair.
Sideburns with stubble on the face.
Golden Skin tone.
He acts both curious and impatient when it comes his voice lines
Excited to experiment but with hunger like withdrawal. (Like Portal 2 Wheatley's itch)
Weapon:
Syringe gun that fire syringes to deal damage to enemies.
Bullet Damage: 20
Fire Rate: 2.5s
DPS: 50
Ammo: 15
Light Melee: 63
Heavy Melee: 116
Vitality:
Max Health: 550
Health Regen: 2
Bullet Resist: -5%
Spirit Resist: 0%
Move Speed: 7.1m
Sprint Speed: 0.5m
Stamina: 3
Boons:
+1.1 Base Bullet Damage
+2.7 Melee Damage
+30 Base Health
Abilities:
Ability 1: Fumigation Cloud
Throw a green flask that upon hitting a surface creates a cloud of green smoke that slows enemies movement and bullet vulnerability the longer they stay in it.
Cooldown: 40s
Duration: 10s
Ability Range: 40m
Ability Radius: 8m
Move Speed Penalty: -3% Per Second
Bullet Resist: -3% Per Second
Damage: 50 + (0.95 X ★)
Upgrade 1:
-16s cooldown
Upgrade 2:
+2m Radius
Upgrade 3:
Cloud Now deals Damage per second (0.85 X ★)
Ability 2: Overstimulate (Charge)
Target an ally to fire and administer a stimulus to provide both healing over time as well as damage increase.
(Alt Cast) Fire at self
Cooldown: 30s
Charge Delay: 5s
Duration: 5s
Range: 10m
Healing : 4% per second
Weapon Damage: +15% increase + (0.05 X ★)
Spirit Damage: +15% increase + (0.07 X ★)
Upgrade 1:
-10s Cooldown
Upgrade 2:
+1 Additional Charge
Upgrade 3:
Provides additional movement speed: +30%
Ability 3: Live Research
Fill your syringes with poison to deal damage over time to enemies for the next clip (max 8s). Each shot increases the potency of the drug.
Cooldown: 50s
Damage: 10 + (0.15 X ★)
Poison DPS per Stack: 2 + (0.12 X ★)
Poison Stack Duration: 5s
Upgrade 1:
+2s Duration
Upgrade 2:
-10s Cooldown
Upgrade 3:
Now applies -2% Healing reduction per poison stack
Ultimate: Experiment 9
Consume an experimental Pill and become a powerful beast monster, increasing health, speed, and size. Your attacks are claws that deal large damage to anyone hit by them. Your Dash Jump now deals Damage upon landing.
Cooldown: 120s
Transform Delay: 1.5s
Duration: 10s
Claw Damage (Spirit): 100 DPS + (1.05 X ★)
Dash-Jump Damage: 75 + (2 X ★)
Bonus Health: 100 + (10 X ★)
Move Speed Increase: 30%
Bullet Resistance: 20%
Spirit Resistance: 20%
Upgrade 1:
Dash-Jump Distance: +3m
Upgrade 2:
-30s Cooldown
Upgrade 3:
Better Bonus Health Spirit Scaling (20 X ★)
What do you y'all think?
Physical Description:
Green Sweater Vest with white sleeves.
Tan pants with brown leather shoes.
Black rimmed glasses
Spanish Decent
Brown almost Beethoven like hair.
Sideburns with stubble on the face.
Golden Skin tone.
He acts both curious and impatient when it comes his voice lines
Excited to experiment but with hunger like withdrawal. (Like Portal 2 Wheatley's itch)
Weapon:
Syringe gun that fire syringes to deal damage to enemies.
Bullet Damage: 20
Fire Rate: 2.5s
DPS: 50
Ammo: 15
Light Melee: 63
Heavy Melee: 116
Vitality:
Max Health: 550
Health Regen: 2
Bullet Resist: -5%
Spirit Resist: 0%
Move Speed: 7.1m
Sprint Speed: 0.5m
Stamina: 3
Boons:
+1.1 Base Bullet Damage
+2.7 Melee Damage
+30 Base Health
Abilities:
Ability 1: Fumigation Cloud
Throw a green flask that upon hitting a surface creates a cloud of green smoke that slows enemies movement and bullet vulnerability the longer they stay in it.
Cooldown: 40s
Duration: 10s
Ability Range: 40m
Ability Radius: 8m
Move Speed Penalty: -3% Per Second
Bullet Resist: -3% Per Second
Damage: 50 + (0.95 X ★)
Upgrade 1:
-16s cooldown
Upgrade 2:
+2m Radius
Upgrade 3:
Cloud Now deals Damage per second (0.85 X ★)
Ability 2: Overstimulate (Charge)
Target an ally to fire and administer a stimulus to provide both healing over time as well as damage increase.
(Alt Cast) Fire at self
Cooldown: 30s
Charge Delay: 5s
Duration: 5s
Range: 10m
Healing : 4% per second
Weapon Damage: +15% increase + (0.05 X ★)
Spirit Damage: +15% increase + (0.07 X ★)
Upgrade 1:
-10s Cooldown
Upgrade 2:
+1 Additional Charge
Upgrade 3:
Provides additional movement speed: +30%
Ability 3: Live Research
Fill your syringes with poison to deal damage over time to enemies for the next clip (max 8s). Each shot increases the potency of the drug.
Cooldown: 50s
Damage: 10 + (0.15 X ★)
Poison DPS per Stack: 2 + (0.12 X ★)
Poison Stack Duration: 5s
Upgrade 1:
+2s Duration
Upgrade 2:
-10s Cooldown
Upgrade 3:
Now applies -2% Healing reduction per poison stack
Ultimate: Experiment 9
Consume an experimental Pill and become a powerful beast monster, increasing health, speed, and size. Your attacks are claws that deal large damage to anyone hit by them. Your Dash Jump now deals Damage upon landing.
Cooldown: 120s
Transform Delay: 1.5s
Duration: 10s
Claw Damage (Spirit): 100 DPS + (1.05 X ★)
Dash-Jump Damage: 75 + (2 X ★)
Bonus Health: 100 + (10 X ★)
Move Speed Increase: 30%
Bullet Resistance: 20%
Spirit Resistance: 20%
Upgrade 1:
Dash-Jump Distance: +3m
Upgrade 2:
-30s Cooldown
Upgrade 3:
Better Bonus Health Spirit Scaling (20 X ★)
What do you y'all think?