Hello everyone! A good concept of a hero came to my mind. The hero is tied to attacks in the back and maintaining dagger stacks. I think she can fit into the game well. Enough space for smart game maneuvers. Damage and distance figures are far from final, it's just an approximate value. I also apply art from open sources for an approximate understanding of the hero's vision. Write your thoughts in the comments I'd like to read it!
Skills
Left mouse button:
Throws a dagger and deals attack damage, if the dagger hits the back, it imposes a movement slow effect (3-5%). It can be folded up to 3 times. Each effect has its own duration.
Right mouse button:
Allows you to extract daggers from the enemy's back by dealing additional damage (current attack/2 per stack). The damage is greater with the number of daggers extracted.
The first skill:
Helena can disguise herself next to any object (column, pillar, wall, etc.) becoming completely invisible after 1 second. She can't move. If there is an enemy within a radius of 5/7 meters, the hero can jump on him, making an attack that causes (200?) damage, imposes a dagger stack, as well as an injury that prohibits the use of escape skills for 1 second. The damage is greater for each dagger effect on the target (+50 per stack).
Cooldown 15 seconds.
The second skill:
The hero performs a circular attack around herself, dealing 150 damage, imposing 1 dagger effect on each target hit, as well as the effect of reducing protection by 25%. Gives Helena +15% movement speed.
Cooldown 13 seconds
The third skill (passive):
Any attack that imposes a dagger stack (back attack or ability) slows the opponent's turn rate by 85% for 0.1seconds. Each stack of the dagger causes bleeding. Extracting 3 daggers causes profuse bleeding, allows you to see the blood trail of the target (mark) for 3-7 seconds and keeps the slowdown on the target for this period of time, this effect cannot be extended with new dagger stacks.
Fourth skill:
Elena makes a leap forward by (15?) meters. If there is an opponent in the way of the jerk, then Helena teleports behind him and deals a blow equal to (300?) damage. Adds +50 damage for each dagger stack on the target. When attacking a target with three daggers in his back, ignores 50% of the defense. With lethal damage, all the hero's abilities recharge faster.
Cooldown 45 seconds
Skills
Left mouse button:
Throws a dagger and deals attack damage, if the dagger hits the back, it imposes a movement slow effect (3-5%). It can be folded up to 3 times. Each effect has its own duration.
Right mouse button:
Allows you to extract daggers from the enemy's back by dealing additional damage (current attack/2 per stack). The damage is greater with the number of daggers extracted.
The first skill:
Helena can disguise herself next to any object (column, pillar, wall, etc.) becoming completely invisible after 1 second. She can't move. If there is an enemy within a radius of 5/7 meters, the hero can jump on him, making an attack that causes (200?) damage, imposes a dagger stack, as well as an injury that prohibits the use of escape skills for 1 second. The damage is greater for each dagger effect on the target (+50 per stack).
Cooldown 15 seconds.
The second skill:
The hero performs a circular attack around herself, dealing 150 damage, imposing 1 dagger effect on each target hit, as well as the effect of reducing protection by 25%. Gives Helena +15% movement speed.
Cooldown 13 seconds
The third skill (passive):
Any attack that imposes a dagger stack (back attack or ability) slows the opponent's turn rate by 85% for 0.1seconds. Each stack of the dagger causes bleeding. Extracting 3 daggers causes profuse bleeding, allows you to see the blood trail of the target (mark) for 3-7 seconds and keeps the slowdown on the target for this period of time, this effect cannot be extended with new dagger stacks.
Fourth skill:
Elena makes a leap forward by (15?) meters. If there is an opponent in the way of the jerk, then Helena teleports behind him and deals a blow equal to (300?) damage. Adds +50 damage for each dagger stack on the target. When attacking a target with three daggers in his back, ignores 50% of the defense. With lethal damage, all the hero's abilities recharge faster.
Cooldown 45 seconds