Race: Arcanite (a synthetic lifeform created to manipulate exotic energy)
Role: Controller / Support (with damage elements)
Appearance:
Aether is a slender, elegant arcanite composed of polished, dark, obsidian-like plates, with shining, golden-solar plasma flowing between them. Her legs end just above the ankles, and instead of feet, she hovers a short distance above the ground, leaving a light, shimmering trail of particles in her wake. Her movements are smooth and silent.
Role: Controller / Support (with damage elements)
Appearance:
Aether is a slender, elegant arcanite composed of polished, dark, obsidian-like plates, with shining, golden-solar plasma flowing between them. Her legs end just above the ankles, and instead of feet, she hovers a short distance above the ground, leaving a light, shimmering trail of particles in her wake. Her movements are smooth and silent.
Abilities Set:
Ability 1: Essence Fountain
Aether summons a stable source of energy – the "Essence Fountain" – to the ground. The fountain periodically emits waves of particles that settle on Aether and her allies within a small radius, granting one of three random effects with each wave. Only one Fountain can be active at a time.
Speed Particles (Yellow): Increase movement speed and attack speed for 4 seconds.
Health Particles (Green): Increase maximum health by a small percentage and immediately restore a portion of health.
Lightning Particles (Blue): Deal periodic damage to enemies in close proximity to the buffed ally.
Speed Particles (Yellow): Increase movement speed and attack speed for 4 seconds.
Health Particles (Green): Increase maximum health by a small percentage and immediately restore a portion of health.
Lightning Particles (Blue): Deal periodic damage to enemies in close proximity to the buffed ally.
Ability 2: Phase Shift
Aether manipulates her energy field, shifting her phase of existence.
Tap: Aether becomes semi-translucent, reducing incoming damage by 40% for 2.5 seconds.
Hold: Aether focuses energy, redirecting defense into offense. She channels for 1.5 seconds (slowing her movement by 30%), after which her damage dealt is increased by 25/35/45/55% for 5 seconds.
Tap: Aether becomes semi-translucent, reducing incoming damage by 40% for 2.5 seconds.
Hold: Aether focuses energy, redirecting defense into offense. She channels for 1.5 seconds (slowing her movement by 30%), after which her damage dealt is increased by 25/35/45/55% for 5 seconds.
Ability 3: Resonance Breach
Aether opens an unstable spatial rift in a target area.
Primary Effect: Enemies in the area are afflicted with the "Resonance" debuff for 6 seconds. While the debuff is active, upon taking any damage, enemies emit "Surge Sparks," dealing minor area-of-effect damage around them. Damage dealt to targets under the "Resonance" effect is increased by 15%.
Secondary Effect (Synergy): If Aether targets her "Essence Fountain" (by holding the target key over it), she instantly teleports to it and the area of effect of "Resonance Breach" is doubled.
Ability 4: Solar Verdict
Aether opens a portal to the heart of a star, releasing a concentrated beam of pure solar plasma. The beam deals continuous damage to all enemies in a line.
Damage Mechanics: Base damage is significant. However, by holding the primary fire button, Aether "Ignites" the beam, doubling the damage dealt at the terrible cost of losing her own health for every second the beam is Ignited.
Vulnerability Effect: Each second the beam impacts a target applies a stack of "Plasma Discharge" (max 3 stacks), increasing the damage the target takes from the beam by 20% per stack. This encourages focusing the beam on a single target for guaranteed elimination.
Primary Effect: Enemies in the area are afflicted with the "Resonance" debuff for 6 seconds. While the debuff is active, upon taking any damage, enemies emit "Surge Sparks," dealing minor area-of-effect damage around them. Damage dealt to targets under the "Resonance" effect is increased by 15%.
Secondary Effect (Synergy): If Aether targets her "Essence Fountain" (by holding the target key over it), she instantly teleports to it and the area of effect of "Resonance Breach" is doubled.
Ability 4: Solar Verdict
Aether opens a portal to the heart of a star, releasing a concentrated beam of pure solar plasma. The beam deals continuous damage to all enemies in a line.
Damage Mechanics: Base damage is significant. However, by holding the primary fire button, Aether "Ignites" the beam, doubling the damage dealt at the terrible cost of losing her own health for every second the beam is Ignited.
Vulnerability Effect: Each second the beam impacts a target applies a stack of "Plasma Discharge" (max 3 stacks), increasing the damage the target takes from the beam by 20% per stack. This encourages focusing the beam on a single target for guaranteed elimination.
Final Image:
Aether is a tactical master of space control and buffs. Her strength lies not in brute force, but in proper positioning, anticipation, and creating deadly combinations of her abilities. She can support her team, weaken enemies, and, when played skillfully, become the main threat on the battlefield, hovering above the chaos as the true mistress of energy.