Net Jitter Only on Deadlock

ashtonbarker060

New member
As of the minor update after the shop rework. I've been hit with massive net jitter resulting in:
- Large feedback delay
- Game stutter
- Rubberbanding
Which makes the game essentially unplayable

This issue is only happening with deadlock (not present in any other multiplayer game I am playing) and was non-existent for the entirety of the playthrough before the update.

Extra Details:
- Location: Sydney
- Avg Ping: 10-20ms
- Avg Net Jitter: 220-230ms
- Solutions Attempted: Reset Wifi, Reset Game, Blocked All Servers except Sydney
 
I believe this issue is the same as mine. Get total network freezes for about a second every few seconds. Doesn't feel like normal lag, as there's no input delay. Seems like my client is slow to receive information from the server, then things rubberband. Japan. Ethernet connection.
 
I got this too. This is the second time it has happened to me. I enabled the diagnostic setting that pulls up the graph of net jitter in game, and it appears that I'm getting just straight blocks of red every few seconds. This is out of the ordinary, especially since I typically play very early in the morning, so there shouldn't be any conflict here at home. I also have performed multiple tests and they all come back normal. It appears it is only happening in Deadlock.
 
I have also been experiencing the same thing recently (since this last patch). It is not consistent every game but it is recurring. When it does occur, the packet loss spikes to 30% or so every 10 seconds with a visible freeze in game. Downstream jitter shows massive red blocks while ping stays consistent at around 50. No network issues with any other game and issue still occurs even if I allow all traffic through.
 
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