thatoneguy5150
New member
I still don't quite understand this. If you don't mind helping me get it, I would appreciate it.
Mystic Reverb damage = initial damage [700] * .45 * EE multiplier [assuming 9]^2 * (1 + resist reduction [12] - initial resist [15]) / (1 - initial resist [15]))
That would be 3,645. I assume I'm missing something, probably having to do with the ^2 which to my mind reads squared.
I assumed it would be initial damage * .45 * EE multiplier * (1- sprit resist value)
which comes out to 700 * .45 * 1.36 * .97 or 428.4.
Doubled that's ~856 which is what the damage tracker showed, and why I thought reverb double proccing on lethal blows made sense (insomuch as that is a bug others have reported). That still doesn't account for EE being tracked separately in the damage tracker though. I'm still overall lost as to what the numbers here are doing.
Mystic Reverb damage = initial damage [700] * .45 * EE multiplier [assuming 9]^2 * (1 + resist reduction [12] - initial resist [15]) / (1 - initial resist [15]))
That would be 3,645. I assume I'm missing something, probably having to do with the ^2 which to my mind reads squared.
I assumed it would be initial damage * .45 * EE multiplier * (1- sprit resist value)
which comes out to 700 * .45 * 1.36 * .97 or 428.4.
Doubled that's ~856 which is what the damage tracker showed, and why I thought reverb double proccing on lethal blows made sense (insomuch as that is a bug others have reported). That still doesn't account for EE being tracked separately in the damage tracker though. I'm still overall lost as to what the numbers here are doing.