aurantiacis
Member
A Dullahan/Headless Horseman inspired hero, acting as a setplay laner and later ganker/initiator similar to Lash. A mechanic and biker styled character. The oldest biker clubs, as I understand them, did exist in the early 1900s, mainly as offshoots of trade unions? Despite the fantastical nature of the hero, character wise he would be a sort of "normal guy" albeit with a bit of a streak of adrenaline junky/wild child energy, and also is probably *pretty* stupid. A nice contrast to McGinnis' incredibly smart engineer. She might respect the fact that he really gets his hands dirty, but would also think he's incredibly dim-witted, which he is, outside of his field. He would be dressed as such, and carry his head under his arm. Kind of a himbo.
Gun wouldn't be anything special, a service pistol/revolver. Practical, indicative of a grounded life, etc.
First ability would be a cast AoE. Mulvaney throws his head at the targeted area, where it would stay as an active AoE, doing damage to everything in its radius (Gnawing at their ankles). The head has a health bar, if damaged fully it'll despawn and return to Mulvaney. If recast, the head will attempt to return to him in the straightest line possible, dealing damage to everything on the way. If it hits terrain considered "impassable" it will despawn and return (What would be considered "impassable" would be debated, but I figure it would be if it doesn't make enough movement toward him in a period of time).
Upgrades could be:
Tier 1: Upon a succesful full recall of the head, 50% of its cooldown is refunded.
Tier 2: Damage per tick increased. Flying damage increased. (Distance scaling on recall damage?)
Tier 3: If the head passes over/touches an Oil Slick, they are ignited, doing damage over time for the rest of their duration. If the head meets an "impassable" object, it explodes when it despawns, doing damage. (Visually, the head would now get a match in his teeth)
Second ability would be a passive/sort of toggled movement skill. When out of combat, instead of a traditional "Sprint", Mulvaney would summon his motorcycle. When "mounted" on the motorcycle, he get's increased Sprint speed, can cast abilities but not shoot his gun, and has a reduced turn rate (much like Raven's bomb thingy would do). The ability can be toggled "off" to not automatically mount, but then he will recieve no sprint speed bonuses when out of combat. When mounted, pressing the ability again will dismount the bike. He will not dismount otherwise unless he is subject to a hard CC, or his speed is reduced to a specific threshold. When mounted, dashing will instead consume a stamina bar to gain a burst of speed and leave behind an Oil Slick. Oil Slicks would slow enemy movespeed by quite a lot (and maybe reduce their healing? And maybe it acts as slightly "slippery"?) Jumping while mounted will instead do a wheelie. This wouldn't have a practical use, it would just be cool.
Upgrades could be:
Tier 1: Increased Sprint Speed and dash distance/motorcycle dash speed/distance?
Tier 2: Oil Slicks now prevent stamina usage (or) Oil Slicks now reduce dash distance (or) Dashing through an enemy removes one stamina from them.
Tier 3: This ability gains a cooldown, that when it's ready, can be activated to summon the motorcycle in combat. The passive mounting would still work even when the active part is on cooldown.
Third ability would be a rectangle/straight line cc. Mulvaney would whip... something? (A hankerchief or whip or blackjack maybe) and create a shockwave forward, similar to Dynamo knockup, but it instantly procs on the whole line, not as a projectile like Dynamos. This shockwave would apply a small amount of damage, and pull everyone on either side towards the middle of the shockwave.
Upgrades could be:
Tier 1: Reduced cooldown.
Tier 2: Increased width. The ability now slows enemies attack speed.
Tier 3: Increased length.
His ult would be a global team buff. Mulvaney revs his engine (metaphorically) sounding a horn to the entire map. All allies gain a speed boost, and for the duration of the boost they also no longer get slowed when firing their gun (the Fleetfoot effect).
Upgrades could be:
Tier 1: Reduced cooldown.
Tier 2: Allies gain increased stamina regen for the duration of the buff.
Tier 3: Takedowns/Assists extend the duration of the buff, individually.
As mentioned before when not doing "big combo stuff", he would be a sort of setplay laner, setting up his head to try and pinch enemies, etc. But when ganking, the idea is to combo his abilities by being on your bike, dropping your head in front, then shockwaving and dashing through enemies, pulling your head behind for damage and later ignite. Big initiation with displacement, damage, and slows, much like a more grounded Lash.
Gun wouldn't be anything special, a service pistol/revolver. Practical, indicative of a grounded life, etc.
First ability would be a cast AoE. Mulvaney throws his head at the targeted area, where it would stay as an active AoE, doing damage to everything in its radius (Gnawing at their ankles). The head has a health bar, if damaged fully it'll despawn and return to Mulvaney. If recast, the head will attempt to return to him in the straightest line possible, dealing damage to everything on the way. If it hits terrain considered "impassable" it will despawn and return (What would be considered "impassable" would be debated, but I figure it would be if it doesn't make enough movement toward him in a period of time).
Upgrades could be:
Tier 1: Upon a succesful full recall of the head, 50% of its cooldown is refunded.
Tier 2: Damage per tick increased. Flying damage increased. (Distance scaling on recall damage?)
Tier 3: If the head passes over/touches an Oil Slick, they are ignited, doing damage over time for the rest of their duration. If the head meets an "impassable" object, it explodes when it despawns, doing damage. (Visually, the head would now get a match in his teeth)
Second ability would be a passive/sort of toggled movement skill. When out of combat, instead of a traditional "Sprint", Mulvaney would summon his motorcycle. When "mounted" on the motorcycle, he get's increased Sprint speed, can cast abilities but not shoot his gun, and has a reduced turn rate (much like Raven's bomb thingy would do). The ability can be toggled "off" to not automatically mount, but then he will recieve no sprint speed bonuses when out of combat. When mounted, pressing the ability again will dismount the bike. He will not dismount otherwise unless he is subject to a hard CC, or his speed is reduced to a specific threshold. When mounted, dashing will instead consume a stamina bar to gain a burst of speed and leave behind an Oil Slick. Oil Slicks would slow enemy movespeed by quite a lot (and maybe reduce their healing? And maybe it acts as slightly "slippery"?) Jumping while mounted will instead do a wheelie. This wouldn't have a practical use, it would just be cool.
Upgrades could be:
Tier 1: Increased Sprint Speed and dash distance/motorcycle dash speed/distance?
Tier 2: Oil Slicks now prevent stamina usage (or) Oil Slicks now reduce dash distance (or) Dashing through an enemy removes one stamina from them.
Tier 3: This ability gains a cooldown, that when it's ready, can be activated to summon the motorcycle in combat. The passive mounting would still work even when the active part is on cooldown.
Third ability would be a rectangle/straight line cc. Mulvaney would whip... something? (A hankerchief or whip or blackjack maybe) and create a shockwave forward, similar to Dynamo knockup, but it instantly procs on the whole line, not as a projectile like Dynamos. This shockwave would apply a small amount of damage, and pull everyone on either side towards the middle of the shockwave.
Upgrades could be:
Tier 1: Reduced cooldown.
Tier 2: Increased width. The ability now slows enemies attack speed.
Tier 3: Increased length.
His ult would be a global team buff. Mulvaney revs his engine (metaphorically) sounding a horn to the entire map. All allies gain a speed boost, and for the duration of the boost they also no longer get slowed when firing their gun (the Fleetfoot effect).
Upgrades could be:
Tier 1: Reduced cooldown.
Tier 2: Allies gain increased stamina regen for the duration of the buff.
Tier 3: Takedowns/Assists extend the duration of the buff, individually.
As mentioned before when not doing "big combo stuff", he would be a sort of setplay laner, setting up his head to try and pinch enemies, etc. But when ganking, the idea is to combo his abilities by being on your bike, dropping your head in front, then shockwaving and dashing through enemies, pulling your head behind for damage and later ignite. Big initiation with displacement, damage, and slows, much like a more grounded Lash.