More Hero Abilities/Ultimates suggestions

come219

Active member
More Hero Abilities/Ultimates Suggestions:

  • Strong and fun ultimates for Sinclair to steal, short cooldown -> generates souls
  • macro ability - instant damage closest objective globally
  • genie lamp wish
  • global disable zipline for enemies, including troopers, for 90 seconds
  • more AOE stun ultimate but doesn't trigger lightning scroll
  • teamfight ultimate something like magnus reverse polarity
  • Save ability that prevents death - shallow grave or oracle ultimate.
  • more Axe abilities - abilities that execute within a threshold of HP
  • ability that triggers death but then revives the unit to their previous HP - spend a rejuv, trigger victor ultimate
  • Mirage old ultimate, gave unstoppable to an ally
  • Walrus punch - targettable ability or passively next heavy melee is unparrable and stuns on impact and has a 2x crit bonus on a short cooldown.
  • Guardian Spawner Ultimate - drop ship of a guardian
  • Street Brawl time-slow ability - global arctic blast
  • old rejuv buff ultimate
  • current rejuv buff spawner ultimate
  • electrical roof traps as an ability
  • ally metal skin AOE hero
  • super aura ultimate - bonus firerate, movement speed, healing, stamina regen.
  • break all boxes and buddhas on the map, get the bonuses, then respawn all of them.
  • target dummy spawner hero, unit cannot die or unaffected by bullets or melees - like spawnning a npc, but creeps are memeserized by the unit and just gather up it until they are aggro'd.
  • cl_pitchdown 360 - Walk upside down ultimate
  • spawn a bunch of chickens that can be easily killed for souls or distracting troopers
  • ethereal shift dimension
  • more OP gun passives to compete with Haze/Drifter
  • OP guns to compete against automatic rifles
  • hand fire guns like infernus
  • guy with a gun that has two guns - can shoot two different magazines at the same time
  • idle lane pushing hero - upgrades troopers or own set of troopers.
  • anti-pushing hero - sentries/range units but only targets npcs
  • tower defense hero, heals and buffs guardians and walkers and patron
  • force reload ability
  • force shoot ability
  • force melee (taunt) ability
  • charm ability
  • disable soul spending for 66.6 seconds - ('steals' souls and returns all those souls back overtime, can go into debt)
  • more global skillshot snipe ability like grey talon and paige
  • ultimate that can tank lycan curse
  • ultimate that forces a different lycan curse on the enemy or casts on self.
  • counterspell-and-unstoppable-piercing instant, short range, single target stun - beastmaster roar

dota/hon ultimates:
  • puppet master ultimate puppet ability
  • HoN Klanx ultimate...
  • enchantress untouchable passive - juggernaut item but as an ability
  • fatal bonds
  • bounty hunter track, works with incredible range and low sight, barely line-of-sight.
  • clockwerk hookshot but ricochets for like 3 bounces
  • huskar life break but dont give it any cc talents
  • shadow demon ultimate to purge

items:
  • Extra Vitality - +0.25 stamina, + stamina recovery, +hp, +hp regen, +speed
  • Extra Average - average of all the items and passively gives equal investment to all tiers.
  • Extra Investment - 1600 active item to toggle between item colours like gun, spirit and green.
  • green dash - kinetic + arcane surge. dash jump gives 0.25 stamina and 1 bullet. active to 'dash-jump' instantly without use of stamina
  • turn hero into coackroach
 
ultimate ability that lets the hero solo the midboss at 10:00 - or deny it.

sinclair can also use this ability to kill the midboss in the timeframe he is able to steal the ability, travel to midboss and kill it.

time-critical ability that lets you solo midboss while still having impact within the game, so you aren't wasting macro opportunities.


so probably able to kill the midboss within a 15-30 second window of using the ability - or deny it in 20 seconds.


ability probably also combos with the rejuvinator, like provides an extra buff to your team.


ability also combos if the midboss is alive - giving a different buff like 10% damage reduction but more soul generation. So there's a reason to not kill it or to kill it as an enemy.


maybe the ability combos if the enemy has the rejuv? like you have +100% damage.


or another state where the midboss is dead and theres no rejuvs, this hero gains another buff - like see every hero on the map. (joking)

maybe this ability has an alt-cast that lets the hero deny the midboss for half the respawn timer and a different kind of buff (your team dies in a teamfight and the enemy is going to do midboss but you are in blue lane -and just deny it before they can take it).

maybe you can see this hero location if the hero is in walker's range to midboss and another debuff.


another game state where the hero has a very temporary buff before midboss even spawns and has ultimate - maybe all the buffs combined but a small fraction of it.

so the ultimate could have multiple use-case states:

- keep midboss alive to hold a soul farming buff
- kill midboss very quickly to get midboss buffs but lose the soul farming buff
- prevent enemies from going midboss
- give enemies midboss to get 2x damage.
- deny midboss

the enemies gameplay:
- prevent that hero from killing midboss at 10:00 or at any time - try to steal the rejuv
- kill the midboss before they kill it
- don't kill midboss to give that enemy hero 2x damage
- prevent that hero from denying midboss



ability to secure rejuvinator crystal?



how is this balanced late/mid game? its not... this hero would provide the team with constant rejuv. buffs and pressure and prevent the enemy from taking midboss effectively.

This hero also messes with the midboss meta, has a bonus for any game state that may question how and when the enemy will take midboss - if they can.
 
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