More diverse weapon types

I had a similar feeling when i tried all the weapons. The only ones that stood out for me were Bebop, McGinnis, and the burst fire weapons. The rest felt like some kind of blend of assault rifle/ pistol. I was expecting the revolver and sniper to be more revolvery and snipery.
 
Yes, guns do feel the same. Hopefully, the developers will try to diversify the current or at least future characters in some way. I wonder how effective melee combat would be.
 
I think it's more about laning; with a low fire rate weapon, securing the souls during laning phase can be pretty frustrating. Having lots of them stolen by the opponent will lead to a big disadvantage.
 
I think it's more about laning; with a low fire rate weapon, securing the souls during laning phase can be pretty frustrating. Having lots of them stolen by the opponent will lead to a big disadvantage.
I get that, but difficulties hitting souls could be addressed in multiple ways

- make the larger slow-firing projectiles AOE
- give slow firing projectiles larger hitboxes vs souls
- reduce time for souls to pop
- reduce number of souls per kill & lower cost of items proportionally.
- reduce attack speed across the board
etc.

Slow-firing weapons could always be balanced as high-risk, high-reward; right now everything just feels spammy and similar.
 
I would really like some wildly different weapon types to give characters their own identity. IE;
Large slower moving projectiles (throwing spears?)
Grenade launcher with bouncing/rolling pipes, ala Quake or TF2s demoman
Some sort of guided projectile that follows the crosshair, ala the Half-Life rocket launcher.

Would likely make CSing a pain, but that could be made up for in other elements of their kit.
 
I would really like some wildly different weapon types to give characters their own identity. IE;
Large slower moving projectiles (throwing spears?)
Grenade launcher with bouncing/rolling pipes, ala Quake or TF2s demoman
Some sort of guided projectile that follows the crosshair, ala the Half-Life rocket launcher.

Would likely make CSing a pain, but that could be made up for in other elements of their kit.
Honestly a simple solution would just be to give these types of weapons right click alt fires which act as low damage poke options, specifically for scoring last hits.
 
agreed, i also made a post in general feedback and you should too. general feedback is private only the devs can see it so make sure you write up your opinions
 
When I played Abrams a bit, I used his melee attack to CS often. good way to secure the last hits without wasting ammo, his clip starts relatively low. His reload speed is pretty bad too. So we do have clunkier weapons in the game, just that most of them fall into that middle range of pistol/rifle. Like even asthetically we could get some interesting things. Like projectile speed, tracking projectiles, projectiles that have a small AOE like rockets or grenade launchers. hopefully stuff like this comes around.
 
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