Note: English is not my native language, so I used Gemini to translate this report. Please excuse any awkward phrasing.
Description: I am reporting a potential bug regarding the item 'Monster Rounds' when used with the character Graves. The item states it provides "+25% Weapon Damage vs. NPCs," but during testing, the damage increase is significantly lower than 25%, and the base damage values are inconsistent even when the item is not equipped.
Test #1: 116 damage
Test #2: 127 damage
Test #3: 129 damage
After purchasing Monster Rounds:
Test #1: 124 damage
Test #2: 132 damage
Test #3: 137 damage
After selling Monster Rounds:
Test #1: 123 damage
Test #2: 130 damage
After re-purchasing Monster Rounds:
Test #1: 127 damage
Conclusion: The "+25% Weapon Damage vs. NPCs" effect does not seem to be applying correctly on Graves. Furthermore, there seems to be an issue where the weapon damage fluctuates randomly or fails to reset properly after selling the item. This makes damage output unpredictable during jungle clears and laning.
Description: I am reporting a potential bug regarding the item 'Monster Rounds' when used with the character Graves. The item states it provides "+25% Weapon Damage vs. NPCs," but during testing, the damage increase is significantly lower than 25%, and the base damage values are inconsistent even when the item is not equipped.
Test #1: 116 damage
Test #2: 127 damage
Test #3: 129 damage
After purchasing Monster Rounds:
Test #1: 124 damage
Test #2: 132 damage
Test #3: 137 damage
After selling Monster Rounds:
Test #1: 123 damage
Test #2: 130 damage
After re-purchasing Monster Rounds:
Test #1: 127 damage
Conclusion: The "+25% Weapon Damage vs. NPCs" effect does not seem to be applying correctly on Graves. Furthermore, there seems to be an issue where the weapon damage fluctuates randomly or fails to reset properly after selling the item. This makes damage output unpredictable during jungle clears and laning.