Currently Mo and Krill has a couple issues relating to the camera/screen
The first issue is how big his new Melee animation looks on the players screen. It covers almost a 1/3rd of the screen.
The second issue is how when Mo n Krill aims his gun upwards, his vision gets blocked by his own model, blocking the entirety of the screen. This is especially noticeable when fighting characters who fly/stay in the air for a long amount of time
The first issue is how big his new Melee animation looks on the players screen. It covers almost a 1/3rd of the screen.
The second issue is how when Mo n Krill aims his gun upwards, his vision gets blocked by his own model, blocking the entirety of the screen. This is especially noticeable when fighting characters who fly/stay in the air for a long amount of time