Match ID 36419886
I was playing with a 3-stack on Amber Hand. When both bases were fairly pushed and end-game approached, we took Rejuvenator (around 35 minutes in) - and the game started lagging INSANELY badly for everyone in the server. At first it was a few big jitters here and there, but it quickly escalated to a point where characters would be moving and cameras would not keep up. (At one point I noted I could see the rejuv crystal that renders under the character moving with my input - but my model and camera were stuck in place). At 39 minutes it was nearly unplayable, and most of the players even tried disconnecting/reconnecting to try and jog the server - no luck.
At first I thought the servers might be just having issues, but but our Kelvin saw there were no other complaints on the Deadlock Discord therefore the system seemed to be working fine for others. Around 43 minutes in Shiv quits for good, which leads to most of the players quitting. We got the message that we could leave, but the game would still be counted as a loss. However my 3-stack is stubborn and 3 of the worse performing players on the enemy team were sticking out the disconnect. On the enemy team we have Grey Talon (SmiteV), Dynamo (Cuhstom), and Mo and Krill (SirCuddlzW0rth - unclear if the O is a capital O or a zero). The lag reaches a point where movement and player interaction is pretty much completely impossible, but creeps are still moving along and fighting (albeit at a slow pace).
Now here are the parts where it gets real dang fishy. I would like to note that around 42 minutes the lag dropped just long enough for Talon to attempt a push on Amber base. The game then reaches the point where interaction is at a standstill. But Amber's creeps take guardians at 48 minutes and proceed to work through both shrines and the first tier of Patron. Meanwhile Grey Talon is imploring the Amber team to quit. Then as soon as the Sapphire patron transforms - the lag completely and utterly stops for the remainder of the game! The server frame timing goes from 250+ to no longer being reported by the client, and it doesn't lag again through the end of the game. It is wildly improbable that an issue like this would spontaneously fix itself as soon as Sapphire was certain to lose the game.
Therefore I would like to submit this match, and the 3 players SmiteV, Cuhstom, and SirCuddlzW0rth for review. The spontaneous and severe lag, the lack of lag in other players games, and the sudden dissipation of lag as soon as the Sapphire team was losing all smack of some sort of network based exploit. It appears one or all three of these players posess a method to DDoS the server during losing games to force wins through attrition. I will also add that Tracklock shows that these three players frequently play as a 3-stack, and have atypically high win-rates.
I was playing with a 3-stack on Amber Hand. When both bases were fairly pushed and end-game approached, we took Rejuvenator (around 35 minutes in) - and the game started lagging INSANELY badly for everyone in the server. At first it was a few big jitters here and there, but it quickly escalated to a point where characters would be moving and cameras would not keep up. (At one point I noted I could see the rejuv crystal that renders under the character moving with my input - but my model and camera were stuck in place). At 39 minutes it was nearly unplayable, and most of the players even tried disconnecting/reconnecting to try and jog the server - no luck.
At first I thought the servers might be just having issues, but but our Kelvin saw there were no other complaints on the Deadlock Discord therefore the system seemed to be working fine for others. Around 43 minutes in Shiv quits for good, which leads to most of the players quitting. We got the message that we could leave, but the game would still be counted as a loss. However my 3-stack is stubborn and 3 of the worse performing players on the enemy team were sticking out the disconnect. On the enemy team we have Grey Talon (SmiteV), Dynamo (Cuhstom), and Mo and Krill (SirCuddlzW0rth - unclear if the O is a capital O or a zero). The lag reaches a point where movement and player interaction is pretty much completely impossible, but creeps are still moving along and fighting (albeit at a slow pace).
Now here are the parts where it gets real dang fishy. I would like to note that around 42 minutes the lag dropped just long enough for Talon to attempt a push on Amber base. The game then reaches the point where interaction is at a standstill. But Amber's creeps take guardians at 48 minutes and proceed to work through both shrines and the first tier of Patron. Meanwhile Grey Talon is imploring the Amber team to quit. Then as soon as the Sapphire patron transforms - the lag completely and utterly stops for the remainder of the game! The server frame timing goes from 250+ to no longer being reported by the client, and it doesn't lag again through the end of the game. It is wildly improbable that an issue like this would spontaneously fix itself as soon as Sapphire was certain to lose the game.
Therefore I would like to submit this match, and the 3 players SmiteV, Cuhstom, and SirCuddlzW0rth for review. The spontaneous and severe lag, the lack of lag in other players games, and the sudden dissipation of lag as soon as the Sapphire team was losing all smack of some sort of network based exploit. It appears one or all three of these players posess a method to DDoS the server during losing games to force wins through attrition. I will also add that Tracklock shows that these three players frequently play as a 3-stack, and have atypically high win-rates.