Mirage beetle animation interacts strangely with fire rate.

Qwert

New member
It appears that the animation speed and delay of throwing beetles scales off fire rate in a strange manner. It's most obvious when fire rate slowed: a mystic slow Kelvin can make them so slow to throw that you can only throw three total in the duration of the ability.

I say strange manner because, when testing this, it appears fire rate increases also cause clunkiness - the first beetle gets a long delay, and spam clicking no longer launches them at all.
 
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