Mina's heavy melee hit VFX are really disjointed

BoschyBee

New member
Since Mina hits way lower than anyone else with her new Heavy Melee animation, it makes the hit VFX that play on the enemy feel really disjointed and low-key a bit distracting. Honestly if she just kicked a bit higher that would probably fix it.

Example of VFX where the hit is close to the VFX spawn point
1759972022240.jpeg

Example where despite hitting lower it still feels close enough and isn't noticeable
1759972085881.jpeg

Example from Mina where the hit location distance to hit vfx is so far and disjointed it become noticeable and a bit distracting.
1759972119629.jpeg
 
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