chaosblasta
New member
Unsure if this is a bug, but melee damage buffs are applying to your character's base melee damage, rather than their melee damage after weapon damage buffs (unsure if this is intentional or a bug)
Posting the findings I also posted in discord (This is with Yamato):
Just to establish it, both colossus and cslash give the same 30% melee damage.
It seems like melee damage buffs like these stack additively. So 30% from cslash + 30% from colossus = +60% melee damage.
However, it seems these melee damage buffs are applying to your base melee damage, not your final melee damage after your weapon damage buffs. (This may be a bug?)
No items: Base HM damage = 128HM damage + cslash buff = 166 (30% increase)
With colossus bought:
Base HM damage (post the +15% weapon damage from colossus) = 138
HM damage + colossus/cslash buff = 176 ( 138 + ( 128 * .3) = 176.4)
Expected: 138 * 1.3 = 179.4
HM damage + colossus + cslash = 215 ( 138 + ( 128 * .6 ) = 214.8)
Expected: 138 * 1.6 = 220.8
Posting the findings I also posted in discord (This is with Yamato):
Just to establish it, both colossus and cslash give the same 30% melee damage.
It seems like melee damage buffs like these stack additively. So 30% from cslash + 30% from colossus = +60% melee damage.
However, it seems these melee damage buffs are applying to your base melee damage, not your final melee damage after your weapon damage buffs. (This may be a bug?)
No items: Base HM damage = 128HM damage + cslash buff = 166 (30% increase)
With colossus bought:
Base HM damage (post the +15% weapon damage from colossus) = 138
HM damage + colossus/cslash buff = 176 ( 138 + ( 128 * .3) = 176.4)
Expected: 138 * 1.3 = 179.4
HM damage + colossus + cslash = 215 ( 138 + ( 128 * .6 ) = 214.8)
Expected: 138 * 1.6 = 220.8