Melee changes

Slikugleop

New member
Making melee more viable, at the moment it seems to be outshined by everything item wise, while also being exstremly underwheelming and can be easily countered.

Making melee items stronger, or a few more in the higher cost,
I have a small item idea:

500 souls ish:

Counter move

Makes you able to cancel your light/heavy melee into a parry.

while this may be considered as an overall change, by putting this into a item, it encourage building into melee, and utilizing more of the melee system.

an upgrade could be

3000 souls

light and heavy melee is faster, 1/3 times faster in charge of heavy, and 1/3 faster on light melee strike.


I don't know about passive, but these are just ideas. also, can we get characters that have melee weapons (Yamato?) to swing their sword instead of fists?
 
I wrote that more than a month ago... things were a little different then.

However i was thinking of having parry tied to an item. so you can't parry unless it is an item. ranged should not really be point black, therefore it only being for a melee vs melee senario.
 
Again... melee is not weak. It has never been weak. It is simply not supposed to be a primary way of dealing damage. There is a clip of a team doing mid boss the moment it is up just by punch spamming, almost doubling their effective DPS. Another obvious example is well... Abrams. Have you played against Abrams yet?
 
Again... melee is not weak. It has never been weak. It is simply not supposed to be a primary way of dealing damage. There is a clip of a team doing mid boss the moment it is up just by punch spamming, almost doubling their effective DPS. Another obvious example is well... Abrams. Have you played against Abrams yet?
It should be one of primary ways of dealing damage. It shouldn't be some situational thing. Items can be situational. Not one of main buttons of the game. And ofc I played against Abrams. I just parry him in 30-50% of cases. And this percentage will only go up further with experience. I've already seen some people who parry a lot of my melee. And they do it just before it hits.
 
Melee is not weak and only needs more late game items right now, also it needs fixing of parry prioritization over anything. You can also flick heavy melee, cancel it with abilites or fleetfoot.
 
Melee is not weak and only needs more late game items right now, also it needs fixing of parry prioritization over anything. You can also flick heavy melee, cancel it with abilites or fleetfoot.
Not every champ has ability to cancel. Sure you can flick or cancel with items if it's not on CD. But why? Why do you need parry? Or why don't you just add another parry for ranged attacks? Because why not. We just love extra mechanics apparently.
 
Melee is kind of weak for now. And parry is just stupid decision. No reason for it to exist. Why would you add a button to counter attack button?
The fact that you asked this question shows that you do not understand what melee in this game is, a mindgame.
The attack has a huge hitbox (to big to avoid in almost every case) and deals good damage, but using it comes with the risk of getting parried.
So the two combatants try to out-mindgame each other to either land the hit, parry an enemy hit, or bait each other's parries so that they miss.

And it's only "weak" if all you do is chain punch. You're suppose to mix up your actions.
 
The fact that you asked this question shows that you do not understand what melee in this game is, a mindgame.
The attack has a huge hitbox (to big to avoid in almost every case) and deals good damage, but using it comes with the risk of getting parried.
So the two combatants try to out-mindgame each other to either land the hit, parry an enemy hit, or bait each other's parries so that they miss.

And it's only "weak" if all you do is chain punch. You're suppose to mix up your actions.
Oh, I understand full well what melee in this game is. I just don't like it. Why? Cause as long as this 'mindgame' exists there will be no full melee character design. And that's bad for MOBA. Because other MOBA have it. I also do not agree with 'deals good damage' part. It is good until mid-late or late game and then it sucks.
 
Oh, I understand full well what melee in this game is. I just don't like it. Why? Cause as long as this 'mindgame' exists there will be no full melee character design. And that's bad for MOBA. Because other MOBA have it. I also do not agree with 'deals good damage' part. It is good until mid-late or late game and then it sucks.
"No full melee character"
My man do you know who Abrams is?
Also everyone in this game can shoot so if you made someone who did exclusively melee they wouldn't work.
 
"No full melee character"
My man do you know who Abrams is?
Also everyone in this game can shoot so if you made someone who did exclusively melee they wouldn't work.
"do you know who Abrams is"
Well I do know and I play him. He is not full melee. I want a char who do not shoot but only uses melee.
 
"do you know who Abrams is"
Well I do know and I play him. He is not full melee. I want a char who do not shoot but only uses melee.
And like I told you, that doesn't work. With the way the game is designed you can't do a character that can't shoot because a lot of core mechanics are designed around you being able to shoot, and so are a ton of items.
 
And like I told you, that doesn't work. With the way the game is designed you can't do a character that can't shoot because a lot of core mechanics are designed around you being able to shoot, and so are a ton of items.
And like I told you, that's need to be changed so we would have full melee builds in this game. All you need to do is add more items for melee and remove parry. That's it.
 
I play melee Abrams a bunch and can appreciate that parry is one of the best and most balanced mechanics in the game. Items like Lifestrike debuff speed specifically to be able to keep an opponent in punching range , but it would be oppressive if you just had to take the upgraded punches forever. Successful parries give an opening to counterattack , altho that's not always a good idea. Parry allows melee to deal high damage without breaking the game and reducing it to a close range brawl.
 
And like I told you, that's need to be changed so we would have full melee builds in this game. All you need to do is add more items for melee and remove parry. That's it.
No, that does not "need to change" at all.
And the fact that you just said "remove parry" clearly demonstrates that you do not understand how the melee system is designed or why.
 
No, that does not "need to change" at all.
And the fact that you just said "remove parry" clearly demonstrates that you do not understand how the melee system is designed or why.
So try to explain. All you said basically is you like this rock-paper-scissors mindgame. And I don't. And I see no reason why wouldn't we have just normal melee like other MOBAs.
 
I play melee Abrams a bunch and can appreciate that parry is one of the best and most balanced mechanics in the game. Items like Lifestrike debuff speed specifically to be able to keep an opponent in punching range , but it would be oppressive if you just had to take the upgraded punches forever. Successful parries give an opening to counterattack , altho that's not always a good idea. Parry allows melee to deal high damage without breaking the game and reducing it to a close range brawl.
You can debuff him. Slow is huge in this game. You can kite him. That's how MOBAs have it ususally. Not just adding button to block melee lol. If you really want it why whouldn't it be an item?
 
So try to explain. All you said basically is you like this rock-paper-scissors mindgame. And I don't. And I see no reason why wouldn't we have just normal melee like other MOBAs.
Well then that's your problem right there because you're trying to apply mechanics of a completely differently designed style of game to DL, which is NOT isometric and is also not designed to play like a typical moba.
DL is designed around "everyone has a gun" and that's that.

Saying you want a character that can't shoot is like saying you want mana items when the game doesn't have a mana system.
 
This is still a third person shooter. A pure melee hero would need so much free stats and boosts to function in a game where the main source of safe currency early is from shooting an orb. What I think this game really needs is more weapon variety. I think a hero with a flamethrower similar to tf2 pyro would actually work pretty well (come to think of it, a lot of tf2 classes would port over pretty well in deadlock).
 
Well then that's your problem right there because you're trying to apply mechanics of a completely differently designed style of game to DL, which is NOT isometric and is also not designed to play like a typical moba.
DL is designed around "everyone has a gun" and that's that.

Saying you want a character that can't shoot is like saying you want mana items when the game doesn't have a mana system.
Actually we have one character who has what I want. It's Yamato. Especially after last patch. Now you can punch people again for like 10 - 20 seconds straight without worring about parry. Did it break the game? Not really.
 
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