Items that grant extra weapon damage in certain scenarios (such as Point Blank, Intensifying Magazine, and Monster Rounds) do not increase the damage of abilities that scale with melee damage.
The affected items are:
- Close Quarters
- Monster Rounds
- Intensifying Magazine
- Long Range
- Melee Charge (melee abilities with the heavy attribute put the passive on cooldown but do not benefit from the increased damage)
- Opening Rounds
- Cultist Sacrifice (specifically the additional damage vs NPCs)
- Point Blank (melee abilities trigger the slow when in range but do not receive increased damage)
- Sharpshooter
- Crushing Fists (melee abilities with the heavy attribute put the passive on cooldown but do not benefit from the increased damage)
The affected items are:
- Close Quarters
- Monster Rounds
- Intensifying Magazine
- Long Range
- Melee Charge (melee abilities with the heavy attribute put the passive on cooldown but do not benefit from the increased damage)
- Opening Rounds
- Cultist Sacrifice (specifically the additional damage vs NPCs)
- Point Blank (melee abilities trigger the slow when in range but do not receive increased damage)
- Sharpshooter
- Crushing Fists (melee abilities with the heavy attribute put the passive on cooldown but do not benefit from the increased damage)