As the title says. The generic weapon damage bonus (based on distance from the target), from Long Range / Sharpshooter does not correctly add damage to Puddle Punch
(Sorry about the previous iteration of the thread, I misremembered something.)
It should match parity with Close Quarters / Point Blank, as it is still a (ranged) melee attack that should be boosted from generic weapon damage conversion based on distance.
(Sorry about the previous iteration of the thread, I misremembered something.)
It should match parity with Close Quarters / Point Blank, as it is still a (ranged) melee attack that should be boosted from generic weapon damage conversion based on distance.
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