deadlock.my | firefly
New member
Role: Macro DPS / Map Pressure
Difficulty: Very High
Core Rule: You control one body at a time. Others act as creeps or follow queued intent.

Alferd exists as multiple bodies (“Instances”).
Inactive instances become creep-like agents:
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Type: Hitscan / Point-scan shot
Cooldown: Low
Use: Pressure, setup, stamina denial
Alferd fires a precise shot from the active instance.
Stacks decay one by one after a short delay.
Type: Global reposition / burst
Cooldown: Medium–High
Shared cooldown
The defining coordination tool.
Cast from the active instance.
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This ability defines Alferd.
Each level fundamentally changes how the hero plays.
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If one instance dies:
If all instances die:
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Inactive instances may receive queued intents:
Once completed, instance returns to auto mode.
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Alferd was once Sinclair’s business partner.
They built the same technology for different reasons.
Sinclair believed in centralized control.
Alferd believed systems should survive their creators.
When they disagreed, Alferd didn’t walk away.
He split.
Now he fights as proof that:
Difficulty: Very High
Core Rule: You control one body at a time. Others act as creeps or follow queued intent.

Passive — Distributed Body
Alferd exists as multiple bodies (“Instances”).
Rules
- All instances:
- Share items
- Share XP
- Share cooldowns
- Each instance has:
- Its own HP
- Its own stamina
- Its own position
- Only one instance is actively selected at any time
Control
- Press 1 / 2 / 3 to instantly switch control
- Switching is instant, no animation lock
- Camera snaps, crosshair remains stable
Inactive Behavior
Inactive instances become creep-like agents:
- Auto-attack nearest enemy
- Push lanes or defend nearby objectives
- basic dodging, basic aiming, no ability use
- Can receive queued actions in actively selected state
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Skill 1 — Marked Suppression
Type: Hitscan / Point-scan shot
Cooldown: Low
Use: Pressure, setup, stamina denial
Alferd fires a precise shot from the active instance.
Mechanics
- Applies a stacking debuff to enemies hit
- Stacks are shared across all instances
Stacks
- 1 stack: Normal damage
- 2 stacks: Target is slowed by 50%
- 3 stacks: Each hit drains stamina
Stacks decay one by one after a short delay.
Rules
- Only the active instance can apply stacks
- Inactive instances only auto-attack
- Encourages rapid switching to maintain pressure
Skill 2 — Poof Protocol
Type: Global reposition / burst
Cooldown: Medium–High
Shared cooldown
The defining coordination tool.
Activation
Cast from the active instance.
Effect
- After a short delay:
- All inactive instances become invulnerable
- Instantly teleport to the active instance’s location
- Deal AoE spirit damage on arrival
Rules
- Cancels all queued actions
- Does not require aiming from inactive units
- Damage scales with number of instances
- Can be used defensively or offensively
Design Intent
- Collapse on fights
- Save split instances
- Enable sudden map presence
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Skill 3 — Pack Pressure (Passive)
Alferd’s instances amplify each other when close.Mechanics
For each additional instance within range:- +Bullet Damage
- +Spirit Resistance
Scaling
- Strongest at 3 instances
- No bonus if fully split
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Ultimate — Multiplicity Framework
This ability defines Alferd.
Each level fundamentally changes how the hero plays.
Ult Level 1 — Second Instance
- Gain 1 additional body
- Can switch between them
- Enables basic split pressure
Ult Level 2 — Third Instance
- Gain another body
- Increased Poof damage scaling
- Higher risk, higher map control
Ult Level 3
- Gain bonus spirit, bonus movespeed, improved abilities
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Death Rules (Critical Risk System)
If one instance dies:
- 1st death: All remaining instances lose 25% current HP
- 2nd death: Lose 50% current HP
- 3rd death - Regular death (unless one of the instances respawned in base)
If all instances die:
- Full hero death
- Long respawn
- All instances respawn at base (normal respawn rate)
Rules
- Damage is based on max HP
- Cannot be mitigated
- Encourages careful positioning and retreat
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Queued Actions (FPS-Safe Macro)
Inactive instances may receive queued intents:
- Move to location
- Push lane
- Defend structure
- Chase a target
- Go to base
Once completed, instance returns to auto mode.
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Short Lore
Alferd was once Sinclair’s business partner.
They built the same technology for different reasons.
Sinclair believed in centralized control.
Alferd believed systems should survive their creators.
When they disagreed, Alferd didn’t walk away.
He split.
Now he fights as proof that:
- One mind is fragile
- Many bodies endure
Character Snapshot
- Age: 80
- Mindset: 25
- Origin: Middle East
- Style: Tailored suit, traditional white headwear
- Attitude: Sharp, sarcastic, fearless
- Vibe: Agent 007