aurantiacis
New member
By default, McGinnis' wall can be deployed at the first available instance by holding down the "Cancel Ability" keybind, default space bar, but after doing this a number of times, and cancelling the wall a number of times (such as in Sandbox with no cooldowns) this function stops working, and the wall now has to be manually re-cast in order to stop it soon. It becomes a little awkward when working on timings that involve stopping the wall as soon as possible, as that would normally just involve holding down one key. If this bug occurs in the sandbox, further walls can also not manually detonate at max range, but have the targeter/"hologram" of the wall just sit there until its cast again. I cannot confirm if this functions this way in real matches, only that it does function on the main map if using no cooldowns as well. The bug does not fix itself by changing characters, nor does it fix itself by leaving the sandbox and coming back in.
This is a link to a video showing its weird behavior once it's begun:
This is a link to a video showing its weird behavior once it's begun: