McGinnis Turret Soul Reward Changed

Before today, the soul reward for McGinnis turrets functioned like this: The enemy had to physically last hit the turret to spawn an orb, and 100% of the turrets soul value was in said orb. The orb would float for a long time, at least twice as long as regular minion soul orbs. If the enemies secured it, they would get 100% of the turrets value, which would be duplicated if there was a second enemy nearby. IE if a turret was worth 40 souls, enemy kills it an secures the soul, that enemy, and their lane mate both get 40 souls each. McGinnis however could deny the orb, just as any other, and get 40 souls herself.

As of one of the small updates today, this has completely changed: Enemies killing the turret get 50% of the turrets value instantly, with 50% of the turrets value left in the soul orb. If McGinnis denies the soul orb, she receives 50% souls. The soul value of turrets has also been doubled, so killing a turret will instantly give the enemies more than what the turret was worth in it's entirety just yesterday. As an example, that means that say turrets are worth, at the same time as before, 80 souls now. The enemy kills a turret, and gains 40 souls, that is then split to the 2 enemies as roughly 20 souls each. The orb spawns, and the enemy secures it, gaining another 2 souls each. If McGinnis denies the orb, she would get the 40.

This must be a bug, as the soul orb still behaves like old ones with its very long life span, and also because this would be an insane nerf to shadow drop on a hero with no notice or patch.
 
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Are you sure about that being how it worked prior to today? I would've sworn that they had identical function and value to lane creeps, and that denying the orb simply kept you even

in my few matches against McGinnis's recently (past few days), I thought I was getting half souls from last hitting the turret and then half from the orb, but I wasn't playing close attention
 
Are you sure about that being how it worked prior to today? I would've sworn that they had identical function and value to lane creeps, and that denying the orb simply kept you even

in my few matches against McGinnis's recently (past few days), I thought I was getting half souls from last hitting the turret and then half from the orb, but I wasn't playing close attention
can confirm and this was not a recent change by like a week. Its been a while i think, but i have been playing mcginnis since few days ago and this change was already in place. I even noticed and told myself that this is a great change because you can guarantee souls by destroying the turret, but also the mcginnis guarantee back the souls/ or then deny for more.
 
Are you sure about that being how it worked prior to today? I would've sworn that they had identical function and value to lane creeps, and that denying the orb simply kept you even

in my few matches against McGinnis's recently (past few days), I thought I was getting half souls from last hitting the turret and then half from the orb, but I wasn't playing close attention
The last time I confirmed myself how they worked was a couple of weeks ago, and that was the “old” behavior, so it’s within that time period. It may have been changed last week with the patch, but considering it’s undocumented and unmentioned, still warrants it being treated as a bug I think.
 
if i had to hazard a guess, it happened with the 1s heal linger

the turrets generally have a lot of...... undefined behavior and resulting undocumented changes - I think for a long while, the actual turret dps was lower than advertised until the t2 upgrade; it was quietly fixed at some point and was a bit of a stealth buff

I do kinda wish it was spelled out somewhere if it's *supposed* to just essentially be a lane creep gold-wise, or what
 
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