McGinnis turret attack speed bug

why_me1

Member
I did some testing with McGinnis turrets and it looks like the attack speed of McGinnis turrets is bugged.

Steps to reproduce:
Items:
Improved Reach (not needed, just to get to my numbers)
Heroic Aura when stated, else not used
Sandbox settings:
0CD
With heal means T1 medicinal specter with 35% attack speed buff

Placed the turret next to the targeting dummy and let it fire for the whole 30 seconds. And read the dmg numbers shown on the dummy.
When I apply the buffs, I applied them 100% to make their impact visible.
Standing next to turret to apply heroic aura passive/active when stated

T0 turret 1.6k dmg
T0 with heroic passive 2.4k
T0 with heroic passive + active 2.4k
T1 with heroic passive 2.4k
T1 with heroic passive + active 2.4k
T1 with heroic passive + heal 3.2k
T2 with heroic passive 2.4k -> no 10% increase
T2 with heroic passive + heal 3.2k -> 35% increase, 10% dont apply here
T2 with heroic passive + heroic active 3.2k -> ~35% increase instead of 25% -> the 10% of T2 only applies during heroic active?
T2 with heroic passive + heroic active + heal 3.2k -> 35% increase -> attack speed capped or heroic active and heal dont stack?
T3 base turret 3,1k dmg
T3 with heal 3.7k dmg
T3 with heroic passive 4k dmg -> 66% increase compared to T2, which is correct with the dps increase
T3 with heroic passive + heroic active 5.2k dmg -> 30%? -> attack speed capped?
T3 with heroic passive + heal 5.2k dmg -> 30%? -> attack speed capped?
T3 with heroic active + heroic passive + heal 5.2k dmg -> 30%? -> attack speed capped or heroic active and heal dont stack?

Things I noticed.
1. base attack speed of turrets is 1,75/s but should be 2/s according to dmg numbers and DPS. (see below)
2. Turret uptime is not the time it is deployed it also counts the time it is thrown. -> you lose 3-4 seconds of turret use by this which is a lot
3. The 10% attack speed increase of T2 doesn't apply to the turret, dmg stayed the same between T1 and T2
4. The damage increase of heroic active (+25%) is the same as medicinal specter (+35%) which it shouldnt be
5. dmg increase of heroic passive is 50%, should be 40% attack speed increase
6. heroic active does not apply to T0 and T1 turret, while heal does increase turret attack speed
7. heroic active does not stack with medical specter attack speed buff
8. Is the attack speed capped at T3 turrets? Maybe bad measurement but looks like they only get 30% increase instead of the expected 35%
 
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The user Erythion on Discord did some testing too.

Here are his results.
1726505566841.png

A basic T0 turret with 60 dps and 30 seconds uptime dealing 30 dmg per shot should hit 60 times according to math. to get 60 dps
The uptime is reduced by about 3 seconds due to the throw -> 54 hits.
But in reality it only hits 48 times, which gives is a base attack speed of 1,75/s instead of 2/s.

10% attack speed boost of T2 upgrade seems to apply on base turret but not apply in combination with any of the attack speed buffs except heroic active.

Which leads to the question, is there a cap to attack speed boost? Which would explain why some combinations dont see any increase in fire rate. (48 shots + 100% = 96, which is very close to 95)
 
I performed my own testing in the sandbox, leading to identical results as Erythion in regard to base, T1 Medicinal Specter's boost, Heroic Aura's passive boost, ative boost, and combinations of the two. I also tested with the T2 Mini Turret upgrade in mind.

The obvious takeaway issues overall from this thread and my own testing are the following:

1) DPS UI is inaccurate, advertising a baseline dps of 60 when the reality is closer to 51.
2) DPS UI of the Mini Turret ability card does not reflect the firerate increase of T2, despite 10% firerate obviously leading to extra DPS.
3) T2 Mini Turret's +10% firerate functions normally by itself, but is overriden by the other firerate bonuses mentioned, rather than stacking with them. (Behavior with Ivy and Wraith bonuses untested)
4) Heroic Aura's active effect boosts Mini Turret firerate, but only once the Mini Turret has been upgraded to at least T2.
5) Heroic Aura's active effect does not stack with T1 Medicinal Specter's firerate bonus, even though the passive effect does.
6) Heroic Aura's passive effect and T1 Medicinal Specter's firerate bonus both lead to the same firerate on a turret, despite being different advertised values (40%, 35% respectively)
7) Heroic Aura's active effect combined with its passive effect leads to the same firerate as the passive effect combined with T1 Medicinal Specter's, despite Medicinal Specter's firerate bonus being higher than Heroic Aura's active (35%, 25% respectively)
8) Not necessarily a bug or issue, but turret's lifetime includes the short period it takes for the turret to 'build' after landing, which some might consider misleading.
 
See the numbers above is sometimes does.'
And by the wording of the item there should be no reason it doesnt. your turrets are allied units
 
See the numbers above is sometimes does.'
And by the wording of the item there should be no reason it doesnt. your turrets are allied units
Oh, sorry! To clarify, I don't know if its SUPPOSED to, or not. I just know that other players have been reporting that it doesn't. I meant to just add that heroic aura not affecting the turrets is something other people have mentioned previously, I didn't phrase myself well at all.

I never tested it myself because I don't use the item in my builds, so I gotta say I'm grateful ya'll are sharing this info.

Learning the game treats turrets like a minion is so cool, too. I gotta look into this stuff more. Ya'll are fantastic. ^__^
 
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the passive always has and still does, the active used to regardless of tier but right now it only affects them if they are t2/t3.
And only when there is no other atk speed buff, because then it looks like their atk speed is capped at 2x normal atk speed
 
Even after the changes turret DPS is still lower than it should be and turret attack speed is capped.

T0 turret without any items:
1731055881538.png

Attack speed is capped:
T0 + heroic aura active + healing specter (both at 100% uptime) deals the same 1560 dmg over the duration of the turret as a T2 turret does with those buffs
 
I think I understand now why her turret dmg is wrong.
In sandbox a T0/T1 turret deals about 34-36 DPS
T2 turret deals 40 DPS
T3 turret deals 85 DPS

-> T0/T1 are missing 10% attack speed. And the numbers match the tooltip when the turrets get the +10% from T2 upgrade.
 
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