I did some testing with McGinnis turrets and it looks like the attack speed of McGinnis turrets is bugged.
Steps to reproduce:
Items:
Improved Reach (not needed, just to get to my numbers)
Heroic Aura when stated, else not used
Sandbox settings:
0CD
With heal means T1 medicinal specter with 35% attack speed buff
Placed the turret next to the targeting dummy and let it fire for the whole 30 seconds. And read the dmg numbers shown on the dummy.
When I apply the buffs, I applied them 100% to make their impact visible.
Standing next to turret to apply heroic aura passive/active when stated
T0 turret 1.6k dmg
T0 with heroic passive 2.4k
T0 with heroic passive + active 2.4k
T1 with heroic passive 2.4k
T1 with heroic passive + active 2.4k
T1 with heroic passive + heal 3.2k
T2 with heroic passive 2.4k -> no 10% increase
T2 with heroic passive + heal 3.2k -> 35% increase, 10% dont apply here
T2 with heroic passive + heroic active 3.2k -> ~35% increase instead of 25% -> the 10% of T2 only applies during heroic active?
T2 with heroic passive + heroic active + heal 3.2k -> 35% increase -> attack speed capped or heroic active and heal dont stack?
T3 base turret 3,1k dmg
T3 with heal 3.7k dmg
T3 with heroic passive 4k dmg -> 66% increase compared to T2, which is correct with the dps increase
T3 with heroic passive + heroic active 5.2k dmg -> 30%? -> attack speed capped?
T3 with heroic passive + heal 5.2k dmg -> 30%? -> attack speed capped?
T3 with heroic active + heroic passive + heal 5.2k dmg -> 30%? -> attack speed capped or heroic active and heal dont stack?
Things I noticed.
1. base attack speed of turrets is 1,75/s but should be 2/s according to dmg numbers and DPS. (see below)
2. Turret uptime is not the time it is deployed it also counts the time it is thrown. -> you lose 3-4 seconds of turret use by this which is a lot
3. The 10% attack speed increase of T2 doesn't apply to the turret, dmg stayed the same between T1 and T2
4. The damage increase of heroic active (+25%) is the same as medicinal specter (+35%) which it shouldnt be
5. dmg increase of heroic passive is 50%, should be 40% attack speed increase
6. heroic active does not apply to T0 and T1 turret, while heal does increase turret attack speed
7. heroic active does not stack with medical specter attack speed buff
8. Is the attack speed capped at T3 turrets? Maybe bad measurement but looks like they only get 30% increase instead of the expected 35%
Steps to reproduce:
Items:
Improved Reach (not needed, just to get to my numbers)
Heroic Aura when stated, else not used
Sandbox settings:
0CD
With heal means T1 medicinal specter with 35% attack speed buff
Placed the turret next to the targeting dummy and let it fire for the whole 30 seconds. And read the dmg numbers shown on the dummy.
When I apply the buffs, I applied them 100% to make their impact visible.
Standing next to turret to apply heroic aura passive/active when stated
T0 turret 1.6k dmg
T0 with heroic passive 2.4k
T0 with heroic passive + active 2.4k
T1 with heroic passive 2.4k
T1 with heroic passive + active 2.4k
T1 with heroic passive + heal 3.2k
T2 with heroic passive 2.4k -> no 10% increase
T2 with heroic passive + heal 3.2k -> 35% increase, 10% dont apply here
T2 with heroic passive + heroic active 3.2k -> ~35% increase instead of 25% -> the 10% of T2 only applies during heroic active?
T2 with heroic passive + heroic active + heal 3.2k -> 35% increase -> attack speed capped or heroic active and heal dont stack?
T3 base turret 3,1k dmg
T3 with heal 3.7k dmg
T3 with heroic passive 4k dmg -> 66% increase compared to T2, which is correct with the dps increase
T3 with heroic passive + heroic active 5.2k dmg -> 30%? -> attack speed capped?
T3 with heroic passive + heal 5.2k dmg -> 30%? -> attack speed capped?
T3 with heroic active + heroic passive + heal 5.2k dmg -> 30%? -> attack speed capped or heroic active and heal dont stack?
Things I noticed.
1. base attack speed of turrets is 1,75/s but should be 2/s according to dmg numbers and DPS. (see below)
2. Turret uptime is not the time it is deployed it also counts the time it is thrown. -> you lose 3-4 seconds of turret use by this which is a lot
3. The 10% attack speed increase of T2 doesn't apply to the turret, dmg stayed the same between T1 and T2
4. The damage increase of heroic active (+25%) is the same as medicinal specter (+35%) which it shouldnt be
5. dmg increase of heroic passive is 50%, should be 40% attack speed increase
6. heroic active does not apply to T0 and T1 turret, while heal does increase turret attack speed
7. heroic active does not stack with medical specter attack speed buff
8. Is the attack speed capped at T3 turrets? Maybe bad measurement but looks like they only get 30% increase instead of the expected 35%
Last edited: