Mcginnis Spectral Wall Placing at Undesired Heights

This is an extremely common issue with Mcginnis that has persisted for seemingly forever where, when attemping to throw out a Spectral Wall, it will climb up or down elevations that the player does not want it to go. For example, it can near unpredictably travel up to the top of the bridge in the middle of blue when trying to aim for a player standing under it, and vice versa. It can also get stuck on top of the very tall buildings around the map, ones not meant to be climbed, at certain angles. It can also phase down into the midboss pit or spawn at shorter elevations than the actual floor or even completely out of the map in certain areas such as the veil stairs in blue and the various stairways in each base.

My suggestion is to make it stop trying to adhere to gravity so that, when the wall is presented with multiple viable elevations to move through, it adheres to the floor surface closest to the Mcginnis' crosshairs at the time of passing, with some deadzones manually placed in the map where the wall cannot check for placement, such as on top of the various small bits of geometry that jut out from the 4+ floor buildings (for example, the one directly adjacent to the side lane walkers).

Here is a link to an example of one such wall misplacement in match ID 46753791 at time 25:12
 
I'm glad someone else noticed this and made a thread. It's gotten really bad since the last patch. the middle bridge was always a thing but now in tunnels it will just disappear when you put it down. And now when trying to block a person running away it will give the benefit to the person running away if you set it right infront of them.
I've also seen people phase through it as i set it.
There was also a bebop i tried to wall where the wall set but left a nice bebop size door for him to walk through.
That was cool.
Wall was never this broken before the oct 24th patch.
 
I'd wish wall would prioritise height placement where player looks at,
so if Gunnis looks towards the sky, the wall is placed at wherever is the highest possible point as it travels,
if Gunnis looks straight ahead then walls foundations would be placed somewhere in the middle as the wall travels,
if Gunnis looks towards underground then wall would prioritise spawning underground.

Where this would be useful,
Lets say Gunnis is rushing in for midboss fight but cant make it in time, so starts spawning wall somehwere where midlane first tower is located at, and looks towards underground to spawn the wall in hopes to provide disruption.

Or a fight is going on on rooftops and gunnis is on the ground floor, spawns a wall and is looking straight up, the wall could thus spawn somewhere on rooftops to provide disruption.
 
Back
Top