Mcginnis Spectral Wall Placing at Undesired Heights

This is an extremely common issue with Mcginnis that has persisted for seemingly forever where, when attemping to throw out a Spectral Wall, it will climb up or down elevations that the player does not want it to go. For example, it can near unpredictably travel up to the top of the bridge in the middle of blue when trying to aim for a player standing under it, and vice versa. It can also get stuck on top of the very tall buildings around the map, ones not meant to be climbed, at certain angles. It can also phase down into the midboss pit or spawn at shorter elevations than the actual floor or even completely out of the map in certain areas such as the veil stairs in blue and the various stairways in each base.

My suggestion is to make it stop trying to adhere to gravity so that, when the wall is presented with multiple viable elevations to move through, it adheres to the floor surface closest to the Mcginnis' crosshairs at the time of passing, with some deadzones manually placed in the map where the wall cannot check for placement, such as on top of the various small bits of geometry that jut out from the 4+ floor buildings (for example, the one directly adjacent to the side lane walkers).

Here is a link to an example of one such wall misplacement in match ID 46753791 at time 25:12
 
Back
Top